ZEPHON
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[ZEPHON] Carmine Abbess
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30.513 MB
3 月 12 日 下午 8:14
11 月 18 日 下午 3:18
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[ZEPHON] Carmine Abbess

描述
Patch 1.2.0+

This mod is mostly just a teaser.

What's primarily missing is a unique HQ model (currently using Furtive Tribunal's as placeholder). As well as all the flavor text (diplomacy, etc.).

Besides that, 100% playable by both human and AI (complete with unique art and voice lines).

Carmine Abbess
  • Voice affinity: starts with Abkluth Dragoons & Acrin Remnants
  • Bleeding Miracle: create Bleed on target tile for 3 turns (cost 10, CD 0)
  • Psalms of Armistice: -2 morale to adjacent enemy units every turn
  • Stigmata: units lose 2 HP every turn outside of Bleed, create Bleed on death for 3 turns
  • Bleeding Miracle (Greater) (Elite): create Bleed in radius 1 for 5 turns (cost 40, CD 10)
  • Dislikes: Icarus Satellite, Military Background, Words of the Prophet, Untrustworthy
  • Likes: Foundation of Blood, Honor-bound, Mysticism, There is Hope
  • Peacefulness: +62.5% (this is a hidden modifier on all leaders)

Beginner Tips
  • Dark Caress cancels out Stigmata's HP loss.
  • Bleed blocks sight. Both yours and theirs.
  • Forests are your greatest enemy.
  • Influence can bleed you out.
  • Stolen Flesh on heroes.

Quest Update
  • 100% playable 3-part quest with branching paths.
  • Should take around 25 turns to complete.
  • Currently using placeholder text.

Since this mod was started as a "school project," it was never meant to be fleshed out fully (until now). The original design revolved around Bleed. When DLC #1 was announced, there was some talk about a new Voice leader potentially focusing on the same mechanic. So the original vision was scrapped in favor of Whispering Wights. That was the initial draft released on Steam.

By the time DLC #2 came out, it was clear a Bleed-focused leader was still unexplored (and, in fact, Infinite Count had "stolen" the morale nuke idea). So mod underwent yet another overhaul back to its roots. This is the current release.

If nothing else, it's just a showcase of modding possibilities.

For current progress, see Change Notes.