星云:战舰指挥官 NEBULOUS: Fleet Command

星云:战舰指挥官 NEBULOUS: Fleet Command

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Constitutional Republic of Coelia
   
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408.956 MB
3 月 11 日 上午 4:58
10 月 24 日 下午 5:36
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Constitutional Republic of Coelia

描述
The toybox:
-5 1/2 ship hulls
*Manticore class sloop, a funny little corvette-thing with a fighter-style bomb bay
*Wendigo class frigate, an under-gunned but affordable escort ship
*Leshen class destroyer, not quite a light cruiser, but the closest we've got
*Echidna class light carrier (shares its hull design with the Leshen), when you want fighter support but can't afford a real carrier
*Tarrasque class arsenal ship, a heavily armored capital warship that thrives in head-on engagements, and really wants you to bring some missiles
*Typhon class fleet carrier, what you would get if you sawed an Axford in half, put a Levy in the middle, and welded on some missile tubes

-4 custom fighter chassis
*Harpy class fighter, an obselete gunfighter trying to hold its own
*Siren class EWAR fighter, a valuable EWAR support asset, also able to sling a few missiles
*Phoenix class fighter-bomber, what the Sturgeon could have been, capable of fighting enemy ships and fighters alike, depending on the loadout
*Griffin class gunship, basically a corvette shrunk down to fit inside of a large hangar bay, enduring and versatile, but slow to re-arm

-14 custom (non-missile) weapons with several unique ammo types
-A full set of custom missiles + launchers. Coelian missile gameplay is somewhat different from Vanilla, most ships treat them as a potent but limited-use secondary weapon.
-Asymmetry
-Questionable use of fissionable materials
-A "beloved" strongman president-for-life
-Vaugely Soviet inspired aesthetic
-New bugs included free with every update

Backstory:
The Republic of Coelia is a small but wealthy nation located on the fringe of Shelter Alliance space. They control 3 systems and have a solid industrial backbone including mining, refining, heavy industry, agirculture and two major shipyards. Initially prosperous, paranoia about the possibility of an Alliance invasion has led to a rapid militarization program, and the formerly capitalist Republic has taken on aspects of a command economy. Outbreak of war between the Outer Systems Protecterate and the Shelter Alliance has justified this paranoia in the minds of the leaders of the Republic. Hardline factions have pushed for a first strike option, while the moderates advocate increasing funding and material support to the Protecterate. The outbreak of war seems inevitable, and if Coelia does not strike first, surely the Alliance will, at least in the imagination of leaders of the Republic. Pride is no substitute for material, and Coelia's admirals know that the Republic could not hope to win a protracted war against the Alliance, at least not on it's own.

Mod created by Arkangelmark5 under commission by Kitkat

Credits:
Arkangel: Models + most of the unity work
Kitkat: Comission, concept design & playstesting
Islet: Badge design
Astrovert: Banner design
VaultTechStaff : Technical assistance
AGM-114: Technical assistance
An honorable mention goes to the members of the ModFleet Fightclub who provided valuable feedback throughout the mod's development. Many of Coelia's less hinged features can be blamed on them :)
9 条留言
Incompetent spy 10 月 25 日 下午 1:23 
Although for the sake of balance I think these guys shouldn't get the Hang-up, and should probably receive their own, weaker version, and they shouldn't get the blackjack either since that's a distinct piece of OSP kit and giving it to a faction that has conventional warfare capabilities similar to the ANS would be unfair. I have a few more notes but I feel a bit awkward criticizing someone else's hard work publicly so I'll leave it there. Sorry.
Incompetent spy 10 月 25 日 下午 1:11 
Honestly, "vaguely" soviet is underselling it I think. I didn't see that in the description when I was perusing and I still managed to sense it while looking over this stuff. I mean, it's what I was looking for, but you should probably give yourself more credit in terms of how soviet this is, because the aesthetic is definitely very well put together.
Anyway, I love this mod. I was just telling my friend the other day that it's a tragedy that there isn't anything soviet in this game, and now there is, down to the soviet-style fleet carrier I was hoping the ANS would get. Thank you.
KitKat  [作者] 10 月 24 日 下午 6:24 
10/24/2025, minor update, bugfix for Tarrasque that could cause redtext when taking damage, increased cost of Manticore. (Thanks to Max for finding the Tarrasque bug).
KitKat  [作者] 10 月 3 日 下午 8:25 
The missile designs are integral to the mod, and it wouldn't make sense (both for lore and balance reasons) for the RoC to have access to vanilla missiles plus their own designs. With the exception of the S1 missiles, Coelian missiles perform quite differently from their vanilla counterparts, and are balanced accordingly. There's lots of interesting stuff you can do with them if you put the time into it, but eh, I know some people just want to smash spaceships together without spending hours in the editor. In that case, try loading up a VLS full of Falchion or Glaive guided rockets.
Mastership 9 月 16 日 上午 6:55 
I look forward to this mod, but I gotta say the cruise torps are whack against vanilla. Also, just generally hate having to design a new missile again for another faction, any chance to at least reuse some vanilla missile bodies? (S1, S2) Personal gripe, you do you, would love to do playtesting.
KitKat  [作者] 6 月 30 日 下午 2:50 
It's hidden because the mod isn't complete yet. I intend to release it publicly once several more hulls are added and fully functional.
Skyfinder 6 月 21 日 下午 4:09 
why is this hidden?
Wolfy 6 月 17 日 下午 9:08 
One of the coolest concepts ships, weapons, ordnance, strikecraft everything is just uh
COOL
KitKat  [作者] 4 月 22 日 下午 4:42 
Thanks to Theta for helping with the playtesting.