安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题


















Definitely don't see why it wouldn't work
Didn't know they had upgrades must be a new feature (and a really cool one at that)
However I don't see how that justifies giving each of the ship unlocks more techprints as the only difference between what upgrades they can access is just how much space each ship has to place upgrades on them (so just more slots at higher ship tiers)
Like the shuttle can access the same number of upgrade as the super heavy shuttle it just has less spots for weapons + pawn slots
I will however increase the number of prints to start getting the base shuttle as its quite cheap after finding this out
The shuttles past the basic shuttle essentially just increase capacity
To me your not really inventing a big new tech just taking what you have and upscaling it
Might make base shuttle 2 techprints instead of 1 though
Afterlife casket already needs 5 tech prints to get to it and vanilla already has plenty of ways to avoid old age or death so its gimmicky and I feel like ship computer core already covers alot of the knowledge your pawns would need
I'll think about the other changes though
As a suggestion what also should have tech print requirements:
Ship lifesupport (1), heavy shuttle (2), superheavy shuttle (4), afterlife cascet (2 to 4), glitterworld salvage bay (3 or 4) and purge ports (1 or 2)