Project Zomboid

Project Zomboid

28 个评价
[42] Lilypool (Beta) by TwinCrows
   
奖励
收藏
已收藏
取消收藏
文件大小
发表于
更新日期
4.452 MB
3 月 8 日 下午 3:35
9 月 22 日 下午 8:54
9 项改动说明 ( 查看 )

订阅以下载
[42] Lilypool (Beta) by TwinCrows

描述
OVERVIEW:

Lilypool is a small town nestled among ponds and lakes, in the proximity of Sunderland Hills Sanatorium.

It's located at cells 11,22 and 12,22.

This is a BETA release, it's fully playable, however Foraging zones are incorrect (forest everywhere).



LORE:

Lilypool was a backwater until the Apogee Memorial Hospital was funded by a mysterious benefactor, revitalizing the town.

Ever since, people have practically flooded the town, eager to make use of its healthcare facilities.

GAMEPLAY:

There are spawn locations for each profession. Doctors/nurses/security guards in the hospital. Police/fire in their own buildings, with a chance for police to spawn in hospital bed.

Recommend changing your 'Zombies do not spawn in building' setting to 'Zombies do not spawn in room', due to how I set up the spawns around large buildings such as the hospital and condos. The map is intended for zombies to spawn in the same large buildings/townhouses as you.

There are vehicle spawns, including good vehicles, as well as possible spawns for police cars, fire trucks, ambulances, and a few wrecks.

There are story zones, mostly camp and lakeside sites in the west trails.

There are zombie type spawns, and so you will see doctors, pharmacists, police, firefighter, and army types.

Zombie populations have been balanced to match elsewhere in Kentucky. The main-street hospital is packed with zombies, but the rest of Lilypool is mostly rural.

It's a 2-cell town, but most of it is within 1 cell, and so it's a fairly small town on its own in the woods, with its own hospital and perhaps 50 local residents.

KNOWN ISSUES:

1. Foraging biomes are not set up correctly

CREDITS:

Daddy Dirkie dirk for his immensely valuable tutorials.
Nasimo for Community Center Township, which I used for the file structure.
Alree for the TileZed/WorldEd Unofficial Fork for B42

Workshop ID: 3440983634
Mod ID: Lilypool
Mod ID: Lilypool
Map Folder: Lilypool
27 条留言
TwinCrows  [作者] 9 月 23 日 上午 12:31 
A few other notes

Map Manager Mod conflicts, this does technically conflict with my Frogtown mod, due to some world grid changes in B42, but in practice they seem to work fine together. Regardless, if you're running a server I'd recommend only using Frogtown for best performance (and fewer complaints from players who may notice the conflict). Lilypool was my first foray into map making, while Frogtown is better and a more cohesive experience.

So where does that leave Lilypool? I don't think I'll merge it into Frogtown, I'll likely leave it as-is since it is technically playable. I'd say it's good to add even more content if you're wanting a maximally populated world. But otherwise, you can pass on Lilypool and just use Frogtown.

Cheers!
TwinCrows  [作者] 9 月 22 日 下午 8:52 
Thanks for the feedback, even if it takes me some time to return, I greatly appreciate it when I do. I'm working on fixing up Lilypool at the moment.

@Dogwork Thanks for the report, I've removed the windows that led to that bug

@Anrik That's probably happening because I set the population of zombies that spawn at the hospital too high. There's a LOT of zombies that spawn around there, I'm working on a patch that will reduce it by about 30%.
A Dogwork Orange 7 月 20 日 下午 11:24 
Fire station lacks a roof over the kitchen, i went out the 2nd floor window tryna climb on the roof and fell down
Anrik 4 月 1 日 上午 9:16 
Whenever I come from the sanatorium or somewhere else and I drive into the city, the game starts to stutter until it stops and then crashes. I only have this with this map. Does the map have problems with any mod?
TwinCrows  [作者] 3 月 26 日 上午 12:08 
Thanks for letting me know, Banzai.

I can confirm Lilypool is compatible with my Frogtown map. I believe the Map Manager conflict is due to changes in cell sizes in B42 (cells are now 8x8 instead of 10x10). I use an Unofficial Fork of WorldEd, which exports in 8x8 cells, while some development may still be using 10x10. I'm not sure how Map Manager handles this in B42, but I expect similar issues, possibly causing fuzziness at the edges.

I've run Lilypool and Frogtown together without finding any conflicts. The buildings and roads are fine, though trees might be affected—I can’t tell after hours of testing.

Try setting Frogtown to load after Lilypool in the mod order to match my setup. I’ve seen no issues in my testing. Hope this helps!
Banzaikoowaid 3 月 25 日 下午 8:13 
Does this conflict with your Frogville map mod? The map manager mod indicates that they overlap directly on top of each other.
TwinCrows  [作者] 3 月 22 日 下午 12:22 
Thank you, I've corrected the description! My numbers were from the WorldEd tool which has been semi-updated, but still reported the locations to me in 10x10 cells rather than 8x8 cells which is what B42 uses. Thanks for taking the time to check that.
Romulus 3 月 22 日 上午 10:52 
I may be wrong, but the cells provided for the map in the description are incorrect. Checking the map files, I saw that the generated cells were 12.25/12.26/13.25/13.26/14.25/14.26/15.25/15.26. I noticed this when trying to find the city, which according to the coordinates provided would be northeast of Bradenburg, on the riverbank, but which are well below. Besides, it seemed like a good map to me.
TwinCrows  [作者] 3 月 22 日 上午 12:58 
Updated to tweak the spawns a little bit, mostly to make Police Officer a 50% chance to spawn in at the hospital bed. It was about 15% before. Also fixed a roof graphical bug at the Farm Store.

Also, I have just uploaded Frogtown, my 2nd map which complements this one. It's directly south and compatible. Frogtown link: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3449473111
TwinCrows  [作者] 3 月 21 日 下午 11:22 
Thanks for the kind words! I'm glad my map worked for you and you enjoyed it! Always a pleasure to hear from the first "astronauts" willing to give a new mod a try.