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Map Manager Mod conflicts, this does technically conflict with my Frogtown mod, due to some world grid changes in B42, but in practice they seem to work fine together. Regardless, if you're running a server I'd recommend only using Frogtown for best performance (and fewer complaints from players who may notice the conflict). Lilypool was my first foray into map making, while Frogtown is better and a more cohesive experience.
So where does that leave Lilypool? I don't think I'll merge it into Frogtown, I'll likely leave it as-is since it is technically playable. I'd say it's good to add even more content if you're wanting a maximally populated world. But otherwise, you can pass on Lilypool and just use Frogtown.
Cheers!
@Dogwork Thanks for the report, I've removed the windows that led to that bug
@Anrik That's probably happening because I set the population of zombies that spawn at the hospital too high. There's a LOT of zombies that spawn around there, I'm working on a patch that will reduce it by about 30%.
I can confirm Lilypool is compatible with my Frogtown map. I believe the Map Manager conflict is due to changes in cell sizes in B42 (cells are now 8x8 instead of 10x10). I use an Unofficial Fork of WorldEd, which exports in 8x8 cells, while some development may still be using 10x10. I'm not sure how Map Manager handles this in B42, but I expect similar issues, possibly causing fuzziness at the edges.
I've run Lilypool and Frogtown together without finding any conflicts. The buildings and roads are fine, though trees might be affected—I can’t tell after hours of testing.
Try setting Frogtown to load after Lilypool in the mod order to match my setup. I’ve seen no issues in my testing. Hope this helps!
Also, I have just uploaded Frogtown, my 2nd map which complements this one. It's directly south and compatible. Frogtown link: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3449473111