Sid Meier's Civilization V

Sid Meier's Civilization V

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More Missiles
   
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2014 年 11 月 19 日 上午 11:59
2014 年 11 月 19 日 下午 12:05
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More Missiles

描述
This is a Mod I decided to make so that Guided Missiles are more worthwhile.

Features:
Adds 3 more Guided Missiles to the game.
The first ( Original ) Guided Missile can be built in the Modern Era.
Adds more variety to what you can build in late game.

As always please post any feedback or questions you have down below.

You can view the rest of my mods Here

Direct Download Drop Box[www.dropbox.com]
13 条留言
Hereward 5 月 15 日 下午 9:29 
Found typo errors in mk 2, 3 and 4.

<FlavorType>FLAVOR_DEFENSEL</FlavorType>

Should be

<FlavorType>FLAVOR_DEFENSE</FlavorType>
CodeInInk  [作者] 2023 年 11 月 24 日 下午 2:06 
You definitely shouldn't be able to build the missiles immediately. What DLC/mods are you using?
nielsgauer 2023 年 11 月 21 日 上午 8:20 
The mod works nice and i love it but its just that you can build the normal missiles immedeatly. Like from the beginning. I dont know if it is intendet to one-shot everything in the beginning but yeah just wanted to let ya know
CodeInInk  [作者] 2023 年 5 月 10 日 下午 4:35 
Okay let me know if you find anything, it'll be interesting to learn what's causing it. Sorry you're having difficulties using the mod.
8792879287928792 2023 年 5 月 10 日 上午 7:52 
No, I am not. I couldn't even begin to speculate what may be going on, as this is something I have not encountered before. I can continue to test around with things on my end (as it seems like it may be an issue on my end), it just may take some time.
CodeInInk  [作者] 2023 年 5 月 9 日 下午 4:13 
I tested using the G&K and BnW DLC, with multiple mods loaded, but I don't see any issue. Are you playing with any mods that change the Tech Tree?
8792879287928792 2023 年 5 月 7 日 上午 8:46 
It happens with any mod loaded.
CodeInInk  [作者] 2023 年 5 月 6 日 下午 6:17 
Is there a specific mod that causes it to glitch, or is it if any mod is loaded after it?
8792879287928792 2023 年 5 月 6 日 下午 5:01 
If you by chance are still playing Civ.: the mod seems to stop working whenever I load in a mod after it. (It works fine when I first load it.) When it glitches every version after the first (guided missile) is removed from the game. Yet, the [mk 1] is still in the game; ie. the altered version of the guided missile despite mk 2, 3, and 4 being removed.
CodeInInk  [作者] 2014 年 12 月 5 日 下午 4:32 
That would be boring.