安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题










-- Now tagged as compatible with version 1.6.
-- Added compatibility with RimWorld: Soundscapes Enhanced - Lite so that this mod loads after theirs, allowing one to automatically keep the changes of both.
-- Various tweaks, adjusted many sound levels, pitches, and distortions to better fit in with each other and create a seamless auditory experience.
Executed with impunity!
-- Added more pitch and distortion variance to appropriate sounds to dissuade repetition when triggering the same effect multiple times in a row. This also just sounds way cooler.
-- Fixed some sounds being limited to playing only once at a time, e.g. the colonist select sound could only be triggered after the echo of the last sound had faded. All sounds now trigger whenever queried regardless of prior sound dissipation.