Barotrauma

Barotrauma

32 arvostelua
S-33 "Silver star"
   
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7.3. klo 8.01
5.11. klo 16.42
6 muutosilmoitusta ( näytä )

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S-33 "Silver star"

1 kokoelmassa, tekijä DOXLUY_KOT
RED LINE
5 luomusta
Kuvaus
A heavy rescue vessel designed for the deepest waters of Europe. The ship is equipped with a large number of warning systems, various sensors and a rescue shuttle. Initially, the S-33 project vessels are combat submarines for mopping up aggressive fauna of the European basin. However, such boats turned out to be much more expensive than their counterparts and as a result the remaining models were modernized into rescue and escort vessels.
“Silver Star” is one of such boats. Despite the high price both in purchase and maintenance it served long and faithfully in the waters of the basin.

[postimg.cc]

Main specifications
Class - Combat 3 range
Price - 35800 credits
Main Armament: - 1 Railgun, 1 magnet cannon and 2 dual magnet cannons, as well as 1 small empty slot
Auxiliary armament: - discharge coil
Shuttle armament: - Discharge coil, bomb thrower.
Fabricators - fabricator, deconstructor, medfabricator
Payload - 12 crates
Racks for spacesuits - 12 pcs, (3 more in the shuttle).
Batteries - 2 pcs, capacity 3000 each. Power: 1000 Kvt.
Shuttle power grid - 4 batteries, capacity 2000 each. power 1000 KW.
Reactor power - 7000

[postimg.cc]

The ship is made in more or less in vanilla style, you can safely realize here your schemes and ideas, the boat is designed for further development on your part, both in the game and in the editor.
Enjoy the game.

[postimg.cc]

You can also bring a boat from the same series into your campaign.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3500533846

My DS Archive.
https://discord.gg/m26HQzJc
16 kommenttia
DOXLUY_KOT  [tekijä] 5.11. klo 16.45 
Updated the port connection, the shuttle shouldn't spawn like that anymore.
Draconis🐊 5.11. klo 6.08 
Looks like you also put No AI Target on some of the layers so that the fish will try to target the wall but the end caps block them from targeting and getting in as well.

No Target around docking hatches instructs AI to go for the hatch and not bother with the sides of the hatch but putting no target on endcaps used for armor is considered a cheat.
Draconis🐊 5.11. klo 5.52 
Lastly several sections of the submarine have layered wall/shell. Now while you want to avoid overlapping wall and shell due to lower wall health causing breaches if both cause a gap to the outside, layering them is far worse as enemies attack with a small damage radius and their attack will hit the outer layer and not the wall/shell under it unless they get stuck close/inside the shell and attack in such a way that causes the next layer to be inside the attack radius.

For example we had two threshers attack around the top right gun for a bit and due to being unable to chew through one layer and enter a gapped space they continued to try to damage the already destroyed shell under the top right gun with only a couple attacks doing minor damage to the shell beneath due to the aforementioned issue with layered shell/wall.
Draconis🐊 5.11. klo 5.52 
So we have had a huge amount of issues with this ship for whatever reason. First one was on buying the ship we had the drone show up docked under the main hatch overlapped with the rest of the ship. The top dock was not set to main docking hatch and only accepting connections from the top, so changing that on the sub fixed that.

Afterwards we began to get constant errors related to items which is likely not related to the ship at all but it involved typically fire extinguishers and drone parts so who knows.

The other issue was with layered shell/shell or shell/wall which I will get into in another comment.
Chaos Coyote 25.7. klo 0.23 
Simple. Blocky. Utilitarian. ... I LOVE IT..:steamhappy:
DOXLUY_KOT  [tekijä] 28.6. klo 3.54 
upper. у меня 2 боевые на 1й и 2й тир почти готовы они скоро выйдут
Voidi 27.6. klo 12.58 
К коллекции RED LINE не хватает боевой подлодки ❤️
DOXLUY_KOT  [tekijä] 20.3. klo 22.15 
Морс_Шешевичный потому что челноком можно дистанционно управлять, реле там для переключения режимов работы. там рычаг с табличкой есть, нажимаешь и он управляется
небольшое дополнение к моему коменту. автор, почини челнок, ты зачем то вывел управленние по X и по Y через реле из за чего челнок полностью потерял способность самостоятельно передвигатся, а если в обход реле провести провод от терминала к насосу и двигателю проблема решается(я так сделал в редакторе и всё заработало)
Torzhen 19.3. klo 3.26 
mid af