安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题









I won’t be supporting other mods since I’m really busy right now; but I’m happy to help show you how to make a similar version for that mod on the Egosoft discord.
I will NEVER be able to play without it again. That said however brings me to the story of another enterprising hero.
Another Legend (who's name eludes me, atm) made a "realistic FLaK effect" mod, that alters both the visuals of the rounds, and the explosions they create, but also changes them to sound more like WW2-stylized FLaK "pops".
TL;DR: Homie, you've ruined me forever, the game just sounds outright bad without your mod, but another one of you modding legends made a dope flak mod, and i was wondering if you would be wiling to give his mod the "Deep Impact" treatment and release a patch for it so my space battle soundscape stays contiguous.
Please man, i'm begging you! :c
lol, really do love the mods though, btw. All jokes aside, your two "Deep" mods are an absolute must-have for EVERYONE.