纷争终结者: 被遗弃的孩子们

纷争终结者: 被遗弃的孩子们

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Freekill's Tweaks
   
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3 月 3 日 下午 2:23
4 月 21 日 下午 2:44
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Freekill's Tweaks

描述
Freekill's Tweaks 1.2
Mod made with intention of adding some small tidbits of extra stuff, will be made some changes over time for my personal enjoyment.
The following changes are simply not made with balance in mind, in fact some would say it is overtuned, but I made it for myself and you are free to use, or critique.
Do not expect big changes since I will absolutely not go into the scripts of the game to change stuff, I've tried and I think I softlocked the game more than twice.

Masteries:
Giving some oomph to them based on who uses them, it will affect enemies but honestly the enemies are not very well built to begin with.

Most characters:
Small buffs, some people lag behind by lategame need to up their gains.
Almost no nerfs at all.

Adjusted Brotag scalings to try to make him keep up
Poor boy doesn't fit into lategame, got cooking with some Block Chance scalings since his spot on a lategame party is mostly Lifedrain Tank with high block, might as well go all in and give some room for other masteries

Blondewalker got almost no changes at all because he is that good, might nerf Lighting Storm ultimate or buff the other skills to keep in line
Scared of messing with Figher and accidentally buffing him too much

Gremlin's Hero mode VERY slightly buffed (God save us all) since she is in line with Blondie, very slightly touched Fighter/Martial Artist Masteries
Gremlin's Justice Personal makes Need for Speed: Hot Pursuit a thing

Cinnamon Roll got Nightvision Googles with Starry Night that she found on Amazon
Fiddling with her resistances to make something work, but so far the changes are too strong or too weak

Shiori's Brother nerfed Sweeping Fire (most likely the only nerf on the mod)
Put Distance is actually put into use with the right Personal Mastery
Scales a bit with Hit Accuracy for early game boost (test, might not be needed)
Field of Zero might actually not suck now and might be viable for defense scenarios with Lifedrain, maybe, most likely

Rodion's personals come with two MASSIVE and ENOURMOUS buffs since the only thing she is good at is hitting you in the head with Pepsi, I mean, she is VERY good at that, but she excels only on that
Trying one personal for some Hibrid Atk/ESP shenanigans
Some skills got some LVL scalings and it seems to be going alright with her, might keep it
I feel like I should do more stuff with her kit but any changes made gone way too strong

Raven as a Hunter may get ESP if built correctly, C4 yourself
Raven's skills now also scale with Critical Damage and/or ESP power, now you can flipflop between Sniper and Hunter without feeling bad
Hunter is slightly more resilient on some masteries to accommodate defensive play and Life-or-Death Situation
Hunter's Chase/Hunt skills have some passive regen of Vigor/HP to accommodate The Smell Of The Game™ (might make Beast Friend mastery too OP)
Added some ESP bonus masteries and few ESP scalings to about 2 skills, since Hunter actually uses ESP on traps
A Life-or-Death Situation buff changed from Exitement (hag, calm down) to Consecutive Attack (revenge is fun)

Hacker girl now have scalings of Item Attack/ESP for giggles
Now Fight Against Fate gives you Immortality for 1 turn, because she WILL fight against fate by sheer will for one turn so make it count
Might workshop with her a bit more since she is a Jack of All Trades but is falling off when doing so

The Absolute Unit™ remains hilariously dodgy and will remain until second order
On the line with the Gremlin for Fighter/Martial Artist workshop

Girlfailure now have skills scale of Resistance to be a Anti-Mage unit
Prideful about anything, but specially at being a better mage, sprinkles Resistance around some of her masteries, mostly Witch's
High Magic Education now gives you some Self-Defense Classes
Still acts smug about it

Short Powerhouse now scales with HP and/or Armor in some skills
Gave some oomph to White Knight to keep it on par with Berseker, now you can choose between going nuclear or be a walking tank
Attack Stance now gives you some Vigor regen so you wont run out of steam during your bulldozing session
Defense Stance now gives you small HP regen and buffs armor from items so you can frontline effectively

Ms. "What are pants" now have some scalings of Dodge Chance, since she dodges attacks like she dodges questions
Now you actually have some use for her to Dodge Tank stuff
She does her job well, is just that Dodge isn't that good lategame, so while giving her MORE dodge might be broken and I don't wanna touch on that, might as well give her dodge a offensive use for self defense


Feel free to comment to any changes if it's too much or nothing at all or some bugs, I'm doing this on my free time for fun and I'll be waiting to edit some of my Cop units when/if the tool updates.
4 条留言
Freekill  [作者] 3 月 7 日 下午 8:28 
Heixing scaling with accuracy is exactly to combat such problem with his basic attack, sadly it is a indirect buff to Ranger, so I will look further for Sweeper soonish, also his skill Sweeping Fire is TOO good and Field of Zero is TOO weak, so I made small changes on them to see if they shine where they should shine.

Powerhouse scalings on some of her skills and basic attack do reduce her overall scaling with Attack Damage to give space for some Armor scalings so you could differentiate White Knight from Berseker in the future, but I'm still tinkering with it little by little, but I found it cool that is it possible to make attacks scale with Armor and White Knight seems an ideal class for such approach.

About Giselle, you are absolutely right, since Sniper already have good sinergy with Critical Damage, Hunter gets hurt very badly, I will give priority to this issue first since I clearly overlooked this.
guilherme.gigeck 3 月 7 日 下午 7:24 
Haven't tested anything, overall seems pretty good (at least with good intentions). The only things I don't agree as a principle are:
> Heixing scailing with Accuracy if, and only if, it is on top of default scailings. Heixing is already the top damage dealer from middle up to late-game only held back due to overall low per-shot damage; I think to make Sweeper to be less inpractical (it is not bad, just underperforms ranger by a mile) there would need to rework some of its exclusive masteries.
> Same with powerhouse if, and only if, it is added on top of default scailings. She does great damage already.
> Decreasing Giselle attack damage, Sniper won't care at all but Hunter already struggles with damage as it has none of block shred and crit modifiers. It just pushes her to be staler I think.
Freekill  [作者] 3 月 5 日 上午 3:38 
Yeah that's the thing, I don't want to give too much info in case someone that didn't unlock them comes here.

Then again, you go into the DLC page you will see everyone, but I kept it anyway.
RedSpace0095 3 月 4 日 下午 11:37 
Absolute Unit? Girlfailure? Great you have nicknames for the characters, but it only works if all know what you are talking about.