Half-Life 2

Half-Life 2

59 个评价
Leet Manhacks
   
奖励
收藏
已收藏
取消收藏
type: assets
contains: materials
npcs: manhack
文件大小
发表于
更新日期
39.592 MB
3 月 2 日 下午 5:34
5 月 18 日 下午 7:08
4 项改动说明 ( 查看 )

订阅以下载
Leet Manhacks

在 Sungazer 的 1 个合集中
Perfect Anniversary
25 件物品
描述
Upscaled texture and specmap, fix lighting, stop glowing after death

Gmod version https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3526412905
5 条留言
Sungazer  [作者] 7 月 15 日 上午 4:37 
@Skeletondudeofficial
> would you be okay if i ported this to gmod?
I think I'll do it myself to keep track of things
Skeletondude 7 月 15 日 上午 3:44 
would you be okay if i ported this to gmod?
Sungazer  [作者] 3 月 15 日 上午 11:23 
> You should make the manhack gibs consistent to the original model like this mod did since the gib textures uses the one from the beta

Original diffuse map has green-ish parts that stand for glow from inner lights that go out when manhack is broken apart. When you look at side by side model comparison, mismatch with beta texture is obvious, but in game, I think remnants of glow on diffuse map without source of light or the glow looks more wrong. For lighting consistency, it would be better to also use beta when manhack it killed but stayed intact. But, that would be too much inconsistency with alive model.

Also, gib texture looks really nice with spec map. And I think more variety is better. Mismatch can be explained by its being really broken.

I'm more concerned with how to prevent those gibs from fading.
adidores1054 3 月 12 日 上午 4:48 
You should make the manhack gibs consistent to the original model like this mod did since the gib textures uses the one from the beta