破门而入2:北方特遣队

破门而入2:北方特遣队

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EnhancedAI
   
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Content Type: Equipment
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62.025 KB
2 月 28 日 下午 12:57
2 月 28 日 下午 1:50
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EnhancedAI

描述
Adjustments to AI to make it more fluid and based on squad/unit types.

Difficulty will scale depending on enemy composition.

Added more variety in enemy squad types, enemy units will now be more varied.

This mod should be compatible with most mods.

Currently a work in progress.

7 条留言
Lord_Nudlowic 4 月 27 日 上午 6:45 
In what sense does this change the ai? Any specific examples?
Bonoko3 3 月 7 日 上午 3:31 
Out of curiosity does this override the SSI mod?
Greyghost  [作者] 3 月 6 日 下午 4:03 
ill be pushing an update this weekend to address these concerns.
Alpha 3 月 6 日 上午 4:33 
What kind of enemy varieties are there?
Samoth_Five 3 月 5 日 下午 7:29 
For some reason in the random mission gen. Some foreign advisors will spawn weaponless and crouching and wont go grab weapons, run or surrender. Even stranger they cant see your operators, like sticking someone infront of them wont provoke any sort of reaction not even acknowledging the operators existence
Greyghost  [作者] 3 月 5 日 下午 3:11 
Sometimes, I'm working on making them more aggressive while still keeping it realistic.
Gnasty Gnome 3 月 5 日 下午 2:30 
Does AI push more?