Slay the Spire

Slay the Spire

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复仇怨灵(Revenging Wraith)
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37.378 MB
2 月 28 日 上午 5:26
3 月 31 日 下午 6:31
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复仇怨灵(Revenging Wraith)

描述
这是一个完全原创的人物模组,包含了一位新人物,75+卡牌与几个boss遗物(后续考虑继续更新药水,遗物,事件等)
你将扮演一位深受荒疫和灵气冲突折磨的怨灵,以古武术和灵魂魔法向这座尖塔复仇。
核心机制:
1.连击
在同一回合中打出的上一张牌如果具有连击,将会具有额外效果。
你可以从起手式开始,环环相扣,最后变成声势浩大的一击。

2.魂归
移除消耗堆的若干张灵魂残片,不足的残片将会消耗你等量最大生命值。
在征伐尖塔的路上你也在收集着随处可见的灵魂残片。这些源自于先民的残片将会在关键时刻为你助力。当然,你 也可以强行燃烧生命,和敌人拼死对决。

次要机制:
迸发:
每回合打出的第一张迸发牌具有额外效果。这些迸发效果通常强大而有效,如何取舍迸发牌的收益与数量,将是你需要考虑的。
破绽:
具有破绽的单位下一次受到1.5倍伤害并失去一层破绽。注意可以和易伤力量等叠加取得更高的伤害。



山中才数月,世上已千年。在你从桃花树下醒来的那一刻起,你的命运就已经注定了,你必将杀戮这座尖塔,向摧毁你家园和子民的真凶复仇。

不要多开!
不要多开!!
不要多开!!!
虽说怨灵没打多少patch,兼容性应该也算比较高的(低情商说法是太素了),但是保不齐哪里可能出现冲突,推荐除了loadout和快速重开,unlockall以外最好不要多开(这几个我一直开着测试,没见到有冲突),遇到bug反馈后可以试试关闭别的模组,再来测试看是否还有bug。感谢您的支持和理解!


这是我本人第一个模组,可能会存在部分bug或者不合理不完善之处,还望各位海涵。若有疑问可在评论区提出,方便我调整更改。
这个模组从去年暑假起开始开发,中途得到了很多人的帮助,在此感谢the forgotten骨哥对我的鼎力支持,没有他我不可能做得下去这个模组。感谢光影相生(完美鸡煲作者)对我早期创意的肯定以及对魂归机制产生的推动。感谢Mori(dnd模组制作中,可以期待一手)在魂归ui与卡牌奖励方面的代码支持。感谢亲爱的小吧十字银墨的精美绘画。感谢雨雾sama(八方旅人模组作者)在中文描述方面的校对。感谢炒饭大大与RS佬在英文翻译方面的指导。
另固光剑士有联动内容,欢迎下载尝试。
复仇怨灵交流群:921612921.
热门讨论 查看全部(2)
5
8 月 10 日 下午 4:43
Mod Bug - Character model not loading properly
phroliax
0
3 月 2 日 下午 6:19
平衡性调整意见Collection of balance ideas
Collision
45 条留言
Collision  [作者] 5 月 1 日 上午 8:32 
不好意思手滑误删了,我回头看看代码,应该是写的比较早,那会不知道手牌上限有变量控制的缘故。真的很抱歉
Collision  [作者] 3 月 31 日 下午 6:02 
Fine, I'll settle this.
Smoothiee 3 月 28 日 下午 12:48 
Right from the player perspective, I want to know what is the actual % for me to gain a extra turn so I can make a better judgment on whether to play this card or not.
Collision  [作者] 3 月 26 日 下午 10:26 
@Smoothiee
Cards created during combat are usually special rarity, so they won't appear in card reward, besides they won't be upgraded by Pure Heart too.
As for Super Hot, well is that description confusing? I intended to suggest that you will have several chances to get one extra turns if you played multiple Super Hot. If you haven't played a card, you can get an extra turn which seems like you have played a Vault.
If this description is truly misleading, do you have any better idea? Please tell me.
Smoothiee 3 月 26 日 下午 1:32 
It seems like Pure Heart+ is not upgrading cards that are created during combat (Example: Breath out, Air Blade). Is this intended or a bug?
Smoothiee 3 月 26 日 上午 9:34 
For the card SuperHot, description says you have 1 chance to gain an extra turn after a turn that no card is played. Does that mean you have 1% chance to gain an extra turn or means something else ?
Smoothiee 3 月 25 日 下午 7:43 
@collision Ah, I see. My apology, I did not know that both Combo and Burst effect can trigger at the same time, if that's the case I think its fine to leave the description as it is.
Collision  [作者] 3 月 24 日 下午 11:30 
Well, my mistake. I'll avoid using Fetch keyword.
Collision  [作者] 3 月 24 日 下午 11:29 
@Smoothiee
Actually I had tried to simplified Tiger's Roar description. A friend of my think it may cause mislead. Because Combo and Burst effect can trigger the same time. Which means you may draw 1 less in next 2 turns even you only played it once. If I use Burst or Combo description, will it be confusing? I'm not quite sure. I think maybe it's the best solution to display the same effect, suggesting you may get 2 draw reduce debuff in one card.
Smoothiee 3 月 24 日 下午 8:50 
The card Come Back should have a better description for "Fetch" as it fetches from the discard pile, instead of "Specified pile" which is confusing