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And the fact you can actually play DST lunar events on shipwrecked world is a interesting thing since only 1 is 100% functional, the dragonfly one if you have DST boats enabled, others require items from regular world(or mods to spawn them in), and some dont work due to different biomes, but the fact its supported shows great effort from you makers. Not many people can code indeed.
And mods that use NPCs or otherwise don't support shipwrecked boats which makes DST boats the only workaround for them. Sad, but understandable.
I don’t want to send the error log. Because you can just go into the game and test it out directly—it’s too simple. (Actually, it’s just that the log is too long.)
挖宝藏时,蓝图触发崩溃
When digging for treasures, the blueprint triggered a crash.
#LUA ERROR stack traceback:
@../mods/workshop-3435352667/postinit/engine_components/transform.lua:13 in (method) SetPosition (Lua) <12-17>
self = Transform (0000000047285430)
arg = nil
@scripts/prefabs/farm_plants.lua:111 in (field) fn (Lua) <109-112>
fx = 134097 - farm_plant_unhappy (valid:true)
@scripts/scheduler.lua:186 in (method) OnTick (Lua) <164-216>
self =
running = table: 0000000042D01A30
waitingfortick = table: 0000000042D02700
hibernating = table: 0000000042D01EE0
tasks = table: 0000000042D025C0
waking = table: 00000000179F5C70
attime = table: 0000000042D018F0
tick = 65336
k = PERIODIC 120762: 0.888201
v = true
already_dead = false
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