Half-Life 2

Half-Life 2

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Power Failure
   
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type: campaigns
contains: maps, materials, models, sounds
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159.124 MB
2 月 26 日 下午 11:57
3 月 7 日 下午 6:37
9 项改动说明 ( 查看 )

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Power Failure

描述
POST-HIRE RE-EXAMINATION REQUIRED

AWAITING INPUT

Making your way through the underground of City 17, find a new path. A new set of maps for HL2! Ported over from the Map Lab's competition, Wrap Up 3 (Which I HIGHLY recommend playing!)

MAPS: 2
LENGTH: about 30-40 minutes

Credits:
  • AtomicSpeedFT - Artpass
  • .HAL9000. - Logic Help
  • RedZombie18 - Voice Acting
  • sassyross - Sign textures
Playtesters
  • RedZombie18
  • gidi30
  • AtomicSpeedFT
  • ArctixSnowPup
  • .HAL9000
  • Paragon
  • surrelmo
Thanks to the following for the use of their assets:
  • XBLAH - Modular Pipes
  • Xinus22 - Remade Handrails
  • Sensethenn - Distant citizen + zombie sounds
  • Blixibon and Mapbase - Blank door models
  • Ciefstatten - Massless Field-Flux, intro music
DARK INTERVAL
  • Cvoxalury - Combine Tech Pillar
VALVE GAMES
  • Portal
  • Counter-Strike Source
  • Left 4 Dead
热门讨论 查看全部(1)
13
10 月 26 日 上午 8:33
置顶: Bugs and Feedback
Radial
22 条留言
Suqidwadr 11 月 25 日 上午 9:14 
Power Failure although failed and crashed (pun intended) upon entering the puzzle schematic with the electrical breaker panels (or the distribution boards containing the aforementioned breakers, relays, wiring terminals, gauges and etc.) to apply and distribute power to different circuits when theres too much current and accomplish the residual task, it was otherwise an enveloping illusory experience. The design of maps was conspicous (referring to the allocation of map segments after traversing the pipe system or whatnot), enemies weren't commendable whatsoever and I finished all of the puzzles in 15 minutes of its entirety. However, can you elaborate what the UNESCO termination was after incidentally blowing up the combines in the explosive filled room?
Arkay 11 月 21 日 下午 4:48 
Loved the puzzles and level design. The last enemy is stuck, though.
Snoobert 11 月 10 日 下午 12:30 
Damn.
Muleke_Trairao 11 月 7 日 下午 1:10 
The last Combine soldier was stuck in place and didn't shoot me. Other than that, awesome campaign!
Zapizard 10 月 26 日 上午 4:30 
hmmm, I wonder where I've seen this before, guess it'll always be a mystery

sorry, this comment is already too long, I'll wrap it up (three)
Topléo3002 10 月 24 日 上午 2:21 
very nice :steamthumbsup::gordon:
ArctixSnowPup 10 月 19 日 下午 2:45 
It's a great map! It's not difficult at all. I always play on Normal, which is the default setting for HL2. Definitely worth a playthrough. I was a playtester for this map, but I wanted to see how it played when posted to the workshop. Very balanced and engaging too. Loved the unique puzzles.:steamthumbsup:
Kako 10 月 17 日 下午 8:44 
pretty good mod. don't know what that ouch person is talking about with not being able to finish it, cause it really isn't that hard
Radial  [作者] 10 月 16 日 下午 11:38 
That's unfortunate, but there is genuinely nothing I can do. It is IMPOSSIBLE to balance for HL2's difficulty settings. You cannot tweak values, or remove/add enemies and items based on difficulty.
ouch 10 月 16 日 下午 11:35 
I normally play on Difficult. Even on Medium I can't get through this thing. Dude come on. Guns are spitting out BB's even compared to retail Half Life and everything is a bullet sponge except for the Metro's of course. For non-hardcore players the weak guns and the puzzles (not hard, just boring after a while) momentum gets sucked out of game. Just my humble two cents. I'll say this, very nice potential.