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very cool n nice mod
LOG : General f:97464, t:1755852598024> action was null, object: null
LOG : General f:98142, t:1755852609507>
attempted index: x of non-table: null
STACK TRACE
function: start -- file: WalkToTimedActionF.lua line # 46 | Vanilla
function: start -- file: WalkToAnimalHead.lua line # 32 | MOD: Livestock zones expanded
Callframe at: StartAction
function: begin -- file: ISBaseTimedAction.lua line # 85 | Vanilla
function: onCompleted -- file: ISTimedActionQueue.lua line # 87 | Vanilla
function: onCompleted -- file: ShortcutItem.lua line # 42 | MOD: TheShortcut
function: perform -- file: ISBaseTimedAction.lua line # 66 | Vanilla
function: perform -- file: ISPetAnimal.lua line # 67 | Vanilla
ERROR: General f:98142, t:1755852609527> ExceptionLogger.logException> Exception thrown
java.lang.RuntimeException: attempted index: x of non-table: null at KahluaThread.tableget(KahluaThread.java:1530).
Here: https://imgur.com/a/CzaVTXk
@Phil could you share ingame font settings?
I was wondering if you could make the center bar/content of the screen resizable, because is quite hard in 4k to see the right container (where the animal names are displayed)
https://imgur.com/a/NAAED6W
I just have one small QoL wish — would it be possible for cows to not only show the “ready to milk” status, but also have a button to milk them (similar to the individual action buttons for info or pet)?
Or maybe even an option to “Milk them all” (like the queued Pet button in the top panel)?
Anyway, take some SP for the great work
And the whole function of the mod seems ok on my test.