安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题










"00:28:12.8060 [WARN] Keen: Invalid triangle in D:\Server\SE\Instance\content\244850\3434327130\Models\Cubes\large\250CoilBase.mwm
00:28:14.7693 [WARN] Keen: Invalid triangle in D:\Server\SE\Instance\content\244850\3434327130\Models\Cubes\large\250CoilAzi.mwm"
As much as I like strong weapons, this is a bit over the top seeing how a single volley from the Quad artillery can completely dismantle a relatively large ship. I do like how impactful the guns are though, getting hit by them really rattles the ships they are shooting at, which feels great.
The other ammo types (Tremor/Phased p.) seems to be more in line with what you get from similar WC weapons like the Typhoon from Aryx. Might even be on the weaker side compared to that one.
A small tuning pass on the ammo types would be nice, right now some of the artillery guns feel like dual\quad barrel Nova cannons.
Other than that its been a fun mod to play around with, keep up the good work!