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- when ive got time of course haha, but this would be super useful
Blender
Add Box
Add Subdivision Surface (simple)
Render and view to 8
Add Displace
Add *Heightmap* texture on displace modifier
Set texture coordinates to UV
Set modifier Strength 0.025
Export as .obj 0.031
Done
So far, it's been a bit challenging to properly sculpt and mould things while keeping the scale, but I think it's a learning process that I have to do on my own so I can deal with trial and error and ensure for best results when I upload more layouts. But thanks for the offer though.
And I promise to have less rocks on the track next time!
This shows how my gpu runs your map.
I am having trouble playing it.
I am very motivated into showing you how to use 3D models for the landscape. This would allow you to make bigger maps with more fps.