Sea Power

Sea Power

62 个评价
Virginia-, Seawolf-, and Ohio-class Submarines
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Timeframe and Location: 2000s, 2010s, 2020s
Mod Type: Kitbash
Alignment: NATO
文件大小
发表于
更新日期
2.139 MB
2 月 24 日 下午 11:07
10 月 29 日 下午 10:58
16 项改动说明 ( 查看 )

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Virginia-, Seawolf-, and Ohio-class Submarines

在 ManeuverWarfare 的 1 个合集中
Maneuver Warfare's Warships
28 件物品
描述
This mod adds the Ohio-class SSBN/SSGN, Seawolf-class and Jimmy Carter-subclass SSNs, and Virginia-class SSN (including a version with the special forces dry deck shelter pod) of the US Navy.

- Virginia is a kitbash using a Los Angeles SSN hull, with enlarged sail, animated VLS hatches, retractable bow planes, and pumpjet propulsion. The VLS loadout is 6x TLAM and 6x TASM.
- Seawolf carries 24x ADCAPs, 8x TLAM and 16x TASM (no VLS, launched from torpedo tubes).
- Jimmy Carter is a lengthened Seawolf used for special missions. It carries a Remotely Operated Vehicle (ROV), which can be deployed in game as "Towed Array (MF)" below 5 knots.
- Ohio class is a lengthened LA class with the turtleback from the Franklin class SSBN. The SSGN variant has 154 Tomahawk missiles (77 TLAM and 77 TASM), while the SSBN variant has 24 Trident IIs (using an AS-6 model).

These are kitbashes and do not require Sealifter or 3rd party software. Many thanks to @johnstaymoist69, @GoldLeader108, @Cent and @nuclearstonk for you help with details, physics, sensors, and textures.

Please let me know any feedback below. Thanks!

Known issues:
There's a small floating piece behind the sail on the Ohio class. It's part of the Los Angeles class hull model not the sail, so when you move the sail forward that piece ends up floating in air unfortunately.

Updates:
2025-10-29: Updated Jimmy Carter to add multi-mission pod, ROV, and auxiliary thrusters.
2025-09-28: Updated physics and sensors and Trident textures.
2025-09-21: Updated pumpjet to add more details.
2025-09-20: Updated to all black textures thanks to GoldLeader108!
2025-05-30: Added a special forces variant of Virginia with the dry deck shelter pod on the back for deploying SEALs. Note it is purely cosmetic and there's no mechanism to actually deploy the special forces raft.
2025-05-13: Added lengthened Jimmy Carter Seawolf subclass and flank arrays for Seawolf class.
2025-04-21: Updated Seawolf loadouts. Cosmetic change to correct mast/periscope wave positions.
2025-04-14: Added Seawolf and Ohio classes.
2025-02-26: Updated Mk48 to to Mk48 ADCAPs with better seeker performance, range, and higher terminal attack velocity. Corrected bug where the MOSS weren't showing up. Also improved the cavitation performance given the pump jet vs standard propellers.
39 条留言
Johnstaymoist69 10 月 29 日 下午 12:19 
Dear Manueverwarfare, I want to talk to you about your Jimmy Carter model, if you get some time please feel free to add me on steam. I am a former SSN 23 Submariner.
ManeuverWarfare  [作者] 10 月 10 日 下午 3:09 
@Redfire It's part of the LA hull model. It cannot be removed.
RedFire 10 月 10 日 下午 1:39 
Has anyone noticed that there is a bug in the model, with an extra unknown black block?
IceWalloh 10 月 3 日 下午 11:43 
Also the subs are really unresponsive the depth changes and will only switch depths after they've completed the previous order so if you misclick to very deep it will go to very deep before going to whatever you told it to right after
IceWalloh 10 月 3 日 下午 11:33 
Not sure if it was the new update or it's the same issue with the other subs but the Seawolf is having depth issues. "Below layer is not always below layer. "Very Deep" is now the only promise to be below the layer. Also "Deep" and "Below Layer" are the same depth
ManeuverWarfare  [作者] 9 月 20 日 下午 2:51 
Updated to all black textures thanks to GoldLeader108!
zazareviews 8 月 26 日 上午 9:09 
@ManeuverWarfare Weird chain of events..

Over-night steam reverted all my changes back to the defaults and it's working fine now..

However i did improve the Ballistic arc making it harder to intercept and making it more realistic.


flight phase 4: terminal approach (added 2 settings and changed the approach/dive dist.

TerminalApproachDist=22
TerminalDiveDistance=22
SupportsBanking=True
IgnoreHeightDifferenceForTargetDist=True
zazareviews 8 月 26 日 上午 8:40 
@ManeverWarfare

True, IR could technically lock a moving vehicle, but realistically nobody is going to be firing a Trident at a Bradley. The way players actually use it is either by manual point-targeting or big static installations, so there’s no real downside, and the new settings added are all set to 0 so it shouldn't be trying to track anything, it should follow the initial point set by the user
ManeuverWarfare  [作者] 8 月 26 日 上午 8:11 
Weird, I know the base game had an overflying issue with the AS-4 but it works fine for me now. I’ll do some more testing and may implement your change. One concern is with IR guidance it’ll be able to hit moving targets I think
zazareviews 8 月 26 日 上午 5:36 
@ManeuverWarfare

genuinely. yes. the same way as it was before, but changing the guidance type and making it so the target doesn't search for ever fixes it for me