全面战争:战锤3

全面战争:战锤3

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Tigermen of Cathay: SFO unit stats
   
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337.599 KB
2 月 24 日 上午 5:28
3 月 2 日 上午 2:19
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Tigermen of Cathay: SFO unit stats

描述
Put this submod above main mod in priority loading order
Simple submod to match SFO units stats
Increased hp pool +50%
Increased MD
Can be used without SFO to just buff stats
26 条留言
r1kko  [作者] 7 月 16 日 上午 10:08 
I wish someone else made the sfo submod for this, cause i dont play sfo at all and cant feel what numbers are right
EnumaEllis 7 月 16 日 上午 9:45 
Hey can we get an update based on the main mod? I think those number adjustment helps.
EnumaEllis 6 月 24 日 下午 7:15 
That's because I think OP forgot to include SFO as a requirement?

These troops are good, but I'm hoping they get some physical resistance as well. Some of their race counterparts have them, and for their model count, they don't do so good.
sigmars_disciple 3 月 4 日 下午 9:44 
I cannot find this mod in WH3MM; well I do find this submod actually but not the main mod: how weird. When I activate the submod in WH3MM it also doesn't warn me in case SFO isn't activated or the main mod (if it did the latter that would help locating the main mod as it displays the main mod's pack file name)

Maybe you could make these 2 mandatory as required items in a future update? <3
r1kko  [作者] 3 月 2 日 上午 1:00 
cfwally ye DarkRite mentioned that, penalty will be lowered
cfwally 3 月 2 日 上午 12:12 
Just some feedback regarding SFO
Having Harmony in a province gives a 20% income boost and having 75+ control gives an additional 15% income boost (unlike vanilla). On the flip side having control below -75 reduces income by -30% and gives a global -1 control faction-wide. These differences make the control values on the buildings very impactful to such a degree that Ithe tigerman outpost would be a high priority building. The flat income from the blood money building is very tempting however the control penalties are currently too severe that even with the tigerman building, I can't see any time that it would be built :(
Rebelrevolver 3 月 1 日 下午 11:46 
Ahh ok, I was just a bit confused. Thanks for clearing that up.
r1kko  [作者] 3 月 1 日 下午 10:09 
Rebelrevolver i dont play sfo and i dont guarantee perfect stats, so if new skilled guy who plays sfo gonna make submod im gonna relink to his work, but im not gonna delete this mod so saves wont break
Rebelrevolver 3 月 1 日 下午 8:49 
Wait so isn't there already a sub mod for SFO with the Tigerman mod? Cause I'm using it and it works fine. Also using the unit stats and 3x submods.
DarkRite 2 月 27 日 下午 4:32 
Ah, about that, I don't actually make submods for Radious anymore, there was quite a bit of drama that happened between him, and several submodders, including me. So those submods are there mostly in case anyone else asks to take them over.

I don't really intend to make it a point of doing a bunch of submods for SFO, even though I have no personal problems with Venris, the community for SFO is pretty good. I just don't want to get as heavily invested as I was in Radious.

But for this one specifically, if you send me a friend request on steam and discord I'll help out and do a quick pass on the units and such when I have a moment to do so. I'm fine with collabing, I just don't want to go ham on submods again.