Tabletop Simulator

Tabletop Simulator

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The Gilded Realms Solo Mode
   
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Type: Game
Complexity: Low Complexity
Number of Players: 1, 2, 3, 4
Assets: Components, Dice, Cards
Language: English
文件大小
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434.690 KB
2 月 23 日 下午 8:36
6 月 23 日 上午 1:05
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The Gilded Realms Solo Mode

描述
RULEBOOK (~24mb download):
https://drive.google.com/drive/folders/1VCe7HF_eQ4DgTtSJxly3aCP9zV829lTC?usp=drive_link

Follow our Project - https://thegildedrealms.com/

The Gilded Realms is a Euro-style kingdom builder set in a medieval fantasy world for 1 to 4 players. This is a separate mod that contains Solo Mode. Version 3.3

Solo mode enters the player into the warring conflict between the Serpens Dynasty and the menacing barbaric Sarrukar. Players will contribute to the Warfront and gain ‘Serpens Rewards’ while maintaining prosperity in their own lands. Times are tough though, and the very best decision making is needed to succeed in both building a grand kingdom and saving Serpens at the warfront.

Changelog:

V3.0 Patch Notes:
- New Rulebook. We have completely overhauled the rulebook with new editing and structure.
- Major update on graphic design and descriptions on all components.
- Art for Population tokens for each Faction completed.
- Added new Serpens Advisors Allies for Solo Mode.
- Further gameplay balance and tweaks to Factions.
- Invasion damage adjusted.
- Merged Step 4 (choose stance) into Action Phase to better anchor players in the round sequence.

V2.9 Patch Notes:

Added Solo mode: Sarrukar Warfront. (Deluxe Edition)
Added new faction: House Lorian. (Deluxe Edition)
Added new faction: Ender Clan. (Deluxe Edition)

Completed art for all Provinces.
Updated Endeavour card back to Gilded Ages theme.
Renewed Caravan System.
Added Trade Route tokens.
Updated Hinterland board to reflect new caravan system.
Renewed Fortune System
Added Standard Game and Epic game options.
Added Serpens cavalry to Serpens artisan wildcard.
Added new Quests.
Further tweaks to all factions.
Emberfall Shrouds buffed.
Kihleed Guild now has a Market Panel.
Merged Endeavour Decks.

V2.8 Patch Notes:

New Worker, Defence and Attack Stance!
New 'Damaged' Caravan rules.
Major tweaks and updates including: Advisors, Endeavour Cards, Knowledges, Game Guides and more!

V2.4-2.7 Patch Notes:

Major updates to systems and graphics.

V2.3 Patch Notes:

Major overhaul to streamline of the game even further.

New Provinces: Tarot size cards: 1) they visually show your kingdom form as you achieve sets 2) tracks income 3) shows your set collection target as well as indicates the achievement count.

Innovation replaces specialization. A new tech upgrade panel added above the provinces.

Players retain their kingdom. The session of the game now consists of one round and 12 turns.

New Fortune system: Occasionally players can top deck ‘fortune cards’, these can be spent on a new set of special Endeavours (such as a Gold Mine or Raiding Outpost), players can cash these fortunes in for bonuses. As you have the chance to top deck multiple fortunes they can be combined for even more powerful options.

New Grand Endeavours: Players can go beyond the standard achievement set goal and in the later game work to build large powerful wonders in their kingdom. Such as Kings Quarter, Stone Bastion, Aqueduct, Grand Metropolis, Great Fortress.

New ‘Send Caravan’ action that players can use to sell their resources.

Material now can be used to build walls - walls can absorb damage and can be upgraded.

Many other tweaks!

V2.2 Patch notes

New Advisors - Each faction brings thematic advisor cards featuring unique abilities.
Updated Sarrukar Graphics.
Kingdom Tracker updated with Silver (and Wagon Icon is still versatile).
Added Income Tracker
Updated Silver Coins
Silver Counter added (2 Silver is worth 1 Gold).
Only 2 Decades now instead of 3.


V2.1 Patch notes

New Center Board for organizing Year Events, Early Settlement Phase and more
New Early Settlement Phase (fast-tracks Year Events 1-3)
New Campaign Cards (encounter random storied events that affect your kingdom in various ways)
Town Set can now produce either Gold/Material/Supply (player choice)

V2.0 Patch notes

New Faction Skill Trees
New Raiding Mechanic (Player vs Player Combat)
New Combat Dice
New Achievement Specialization Deck
New ‘Advance’ Endeavour Cards (requires player to specialize a category to access them)
New Hinterlands (you now have the ability to raid or buy from other player hinterlands)
New Income System (Streamlines the way players receive resources)
Revamped ranking up reward/benefits system
New ‘Materials’ resource type
New Streamlined building system (Improved game pace)
New Kingdom Tracker (Streamlines game flow and player aid)
Added Hardship mechanic (Player actions can now affect the state of their people)

V1.0 (Pre-Release Edition)
热门讨论 查看全部(1)
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7 月 23 日 上午 9:09
Kihleed Guild set up issues
Ian-Leav