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报告翻译问题









Instead of going "80 -> 2" it would go "80 -> 2 (Don't Update Yet) -> Not Loaded" while when you're right next to a tile and drawing zombies with gunfire or whatever it could still go "80 -> 2 (Don't Update Yet) -> 2 (Update)."
If you go too fast with a vehicle you'll probably see the wrong amount of zombies in the grid, but keeping track of zombies faster/per each spawned zombie is way too taxing on the game engine and would cause stutters
The end result is that when I look at the map of the town I'm at, totalling up all of the cells (which are orange) suggests there's maybe 150 zombies in town. In fact, I know that's an unederstimate by a factor of ten.
Is there a setting I can change to make the game load zombies further away that might help with this? I can't think of any particular mod I would have that might be causing any sort of issues like this.
It seems you found the first true incompatibility. Sadly, i cannot do much about it. I read that mod's code: they hijack the map for themselves, and then save and "swap" symbols when their mod "map layer" is toggled. I cannot do much about this behaviour as i cannot realistically know their map state. I would advise you to enable my symbols only when you are on the Vanilla map, and then disable them before switching to their "Faction map layer".
@FlufyFox
I added you for a PM. I was not able to reproduce your error. Please send me a screenshot/pastebin of the console error
Thanks everyone for your patience and sorry for my late reply :)
With only these two mods turned on, issue persists both in singleplayer and multiplayer (both the vanilla map layer and mod one).
Due to an unknown issue, notes from your mod transform into the notes on the map and then overlap on each other, which is not supposed to happen.
Unfortunately, as I do not have modmaking experience, I'm not sure what exactly causes this issue, but I would like to assist you if that is required.
Your mod is great, keep up the good work!
Performance impact is negligible. The map is updated once every 5 seconds, and only the cells surrounding the player are updated. If you want max performance, you can just keep the map overlay disabled and enable it only when needed. Data collection still happens in the background, and the only taxing part of the mod is map drawing.