Garry's Mod

Garry's Mod

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RCS - Realistic Charring System V1.3
   
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素材类型: 插件
插件类型: NPC
插件标签: 快乐, 风景, 写实
文件大小
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更新日期
60.916 MB
2 月 18 日 上午 6:50
2 月 23 日 上午 7:10
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RCS - Realistic Charring System V1.3

描述
INTRODUCTION:

  • Addon version 1.3
  • Addon name:RCS - Realistic Charring System

    FEATURES:

  • distance system (if enabled in the settings) the closer the NPC was to the explosion, the more charred he will be (if disabled, one of 4 charred models will be selected)
  • many settings
  • you can also configure whether ragdoll will burn after charring, its burning time, chance, etc.
  • if you blow up a headcrab zombie or a fast zombie, then when it is charred, a headcrab, a fast zombie or a regular zombie will also fly out, depending on who you blew up
  • if you blow up a prop it will take charred material (depending on how you set the chance)



  • If you blow up a combine soldier, its charred helmet and body armor will also fly off.



  • only humanoid NPCs will turn into charred corpses, and non-humanoid ones will receive charred material
  • idk this mod is hilarious

    SETTING:



    Q menu >> options >> Charring System >> Setting
    What settings are available:
  • Enable Addon(on/off)
  • Enable Distanse System (on/off)
  • Charring Chance (from 1 to 100)
  • Burn After Charring (on/off)
  • Burn Chance (from 1 to 100)
  • Burn Time (from 1 to 100)
  • Prop Charring (on/off)
  • Prop Charring Chance (from 1 to 100)
  • Combine Helmet And Vest (on/off)
  • Combine And Vest Charring (on/off)
  • Helmet And vest Fade time (from 1 to 250)
  • Distance Threshold 1 (from 0 to 500)
  • Distance Threshold 2 (from 0 to 500)
  • Distance Threshold 3 (from 0 to 500)
  • Distance Threshold 4 (from 0 to 500)
  • Distance Threshold 5 (from 0 to 500)
  • Distance Threshold 6 (from 0 to 500)

    MOD NO WORKING?

    -check if leaving corpses is enabled

    -reinstall the mod
    -restart the game

    CREDITS:

    to the combine helmet model:https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=136430297&searchtext=helmet
    to the combine vest model:https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=565242146



热门讨论 查看全部(1)
10
11 月 26 日 下午 4:56
置顶: Idea/Идеи
Prosto_Dan1a
101 条留言
Mcflogger 5 月 19 日 上午 1:09 
is there a mod that chars up the ragdoll(like the first level of charring) when they ignite?
дабстеп мытищи 4 月 19 日 上午 8:14 
крч поиграл и регдоллы отлетают но по своему.
твой аддон своё отлетание делает
дабстеп мытищи 4 月 19 日 上午 8:02 
там чувак тебе написал, то что в обычной игре при смерти рэгдоллы отлетают итд, а с твоим модом они тупо на месте смерти падают и не прикольно

честно говоря хз как это можно починить, я так понял ты удаляешь изначальный регдолл и спавнишь на том же месте обугленный, поэтому моментум от взрыва теряется
дабстеп мытищи 4 月 19 日 上午 7:55 
красава брат ну чисто по красоте сделал уважение таким ребятам
Robbie Rotten 3 月 11 日 下午 2:29 
Is there a chance you could make this work on players?
dfoj9 3 月 8 日 上午 11:48 
чо с игроками не работает:steamsad:
tonyzur 3 月 4 日 下午 1:34 
can you add a pair of boots left behind when charring activates?
contributative 2 月 25 日 下午 4:03 
@prosto_Dan1a no, for the bodies
imtiaz586 2 月 25 日 下午 2:45 
Can you add a setting where when you fire something explosive on an humanoid npc it doesn't char?