Crusader Kings III

Crusader Kings III

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Armies of Middle-Earth
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762.381 MB
2 月 17 日 上午 10:38
11 月 20 日 上午 11:24
15 项改动说明 ( 查看 )

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Armies of Middle-Earth

描述
This submod for "LotR: Realms of Exile" replaces every existing MAA illustration and edits the recruitment options to add gameplay variety for all cultures.

Main features:

1. Unique MAA Art
Every MAA picture has been replaced by new artwork based on an AI model trained in the LOTR style.

2. Gameplay Changes
Less is More. Major recruitment changes include disabling generic heavy infantry and cavalry for tribal and clan governments, disabling vanilla MAAs for cultures with unique cultural MAAs, disabling all non-cultural crossbowmen and mangonels. Accolade MAA have also been disabled (their cultural counterparts would require too many changes).
If you do not like these recruitment changes delete 00_maa_types.txt in
Steam\steamapps\workshop\content\1158310\3429391485

3. Quality of Life
As an addition, many decision and event scene illustrations have been replaced using AI art and popular LOTR games artworks.







To install more CULTURAL FLAVOUR pictures go to @FLAVOUR PACKS folder in
Steam\steamapps\workshop\content\1158310\3429391485

and extract ONE suitable pack to the main mod folder (you will have to it again if the mod gets updated).






This mod is COMPATIBLE with the every mod for Realms in Exile, that does not modify existing MAA.



- English
- Russian
- French
- German
- Chinese
- Korean



And here is the link if you would like to assist me in buying diapers for my son. Thanks!
[boosty.to]
168 条留言
Jimmywhite  [作者] 12 月 11 日 上午 7:44 
@Forgotten Devs sometimes prefer to use their own comissioned arts in some cases, which is understandable, but becomes a little out of style with others.
Forgotten 12 月 11 日 上午 7:42 
@Jimmywhite so there are still some arts that are not added, so i wasn’t tweaking, thank you for the fast reply, i use the mod in all my rie playthroughs but someone told me it was integrated into the main mod
Jimmywhite  [作者] 12 月 11 日 上午 7:26 
@Forgotten Do not forget to read descriptions, sir. Take a look at "Gameplay Changes". Most arts were integrated in the main mod, but not the recruitment changes. Also there are additional Flavour packs for more arts.
Forgotten 12 月 11 日 上午 7:08 
I thought this mod was integrated into the main mod, what does it add that the main one doesn’t have?
Jaguaism 12 月 9 日 上午 12:46 
Username in LotR: Realms in Exile Discord is Jagua, the Eighth Dwarf-father :). Feel free to send me a message there if you prefer that.
Jaguaism 12 月 9 日 上午 12:45 
Hey @jimmywhite, would you mind accepting my friend request?

I am from the LotR: Realms in Exile development and I have started to use the Leonardo AI to generate new MAA art, First off, thanks so much for the instruction video. I have a few questions I would like to ask you if that's okay, mainly about generating mounted riders atm (looking to create elven warriors riding oliphaunts (mumakil)
Смэрть шахматист 10 月 28 日 下午 5:10 
Hello, the update has added troops for "Greenwood" (Thranduil). Specifically Gilded Guard and Greenwood Archers. Due to the fact that they have not yet been updated in this mod, they disappear and the solution that gives innovation "innovation_armored_lasgalendrim_warfare" does not give anything.
Molekulo 10 月 14 日 上午 5:09 
Ok the Unified Dúnedain mod is whats causing it. Its new unique numenor culture cannot recruit any numenor units. Normal Numenor culture is working fine. Innovation still says "You can recruit _ as men at arms" but they are recruitable
Molekulo 10 月 14 日 上午 4:47 
Numenor is still broken. Soldiers of Numenor innovation missing all its men at arms. Maybe it will be fixed on a new game, but I cant really play for another 200 years to test it. I have Unified Dúnedain mod, maybe thats whats causing it
Artyom 10 月 14 日 上午 4:34 
Hey there I've just noticed a couple of small localisation errors for Numenorean Knights for both the name and description. Other than that thanks for the great work from this mod it's great!