安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题










왜 꼬우면 존모드 하라는 식으로 얘기하는거임 ㅋㅋ
I apologize for my poor English skills, which led me to use Google Translate, resulting in unintentionally strong expressions in my message.
I cautiously wanted to make a request to you, believing you might be capable of it.
Your decision to decline is your own opinion, and I believe it's right for me to respect that.
I had no intention of speaking aggressively because you didn't create the mod.
However, when I look at what I wrote to you, it seems that Google Translate has made it sound somewhat aggressive.
I will be more careful in the future to prevent such incidents from happening again.
This mod you made is also
realistic and immersive
So I asked you to make a mod that prevents the unnatural overlapping of tank animations
but it's really disappointing..
The tank throws the rock first before attacking, so I can only their block their melee attack instead, but I am afraid I am not interested.
Can you make a script mod that prevents the tank from throwing rocks when it makes a melee attack with its fist?
I think you could make it.
the bug have very low chance to happens, when do too much this glitch, it's will cause like this
https://imgur.com/a/pMakNBD
Oh yeah, I totally forgot about that, I haven't tested it, but it should prevent it.
@ChimiChamo
Show em the thumbnail, maybe it'll blind em.