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But since you're cool groovy, I compromised. Instead of handcrafted values for each shape and size uses the same values for everything, just like the main mod did when Stellaris first released. This should work but means it could perform poorly on some restrictive shapes with too many empires (for example, Ring galaxies used to be an issue). I'm not actually sure how spawns small galaxies would look like.
Hopefully this works for you!
I did a search/replace-in-files in VS Code:
https://i.imgur.com/nkz5RZi.png
https://i.imgur.com/CNP4rQ0.png
i only tested it three times with 2000 stars, because it takes a while to load the map, but there was an update to more galaxy shapes on the first of july