RimWorld
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Stranger In Black Techlevel
   
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Mod, 1.5, 1.6
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124.505 KB
15 feb om 17:23
27 jul om 15:14
3 wijzigingsnotities (weergeven)

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Stranger In Black Techlevel

In 1 verzameling van Zaljerem
Zal's Original Mods
106 items
Omschrijving
"It's weird to have bro stroll in with a duster and gun when you're in leather rags in your cave." - Harmonea, 2/12/2025

Thanks to Harmonea for the idea and testing, and to everyone on Ferny's Discord who provided suggestions and feedback.

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This mod generates a different Stranger In Black depending on player faction techlevel.
Tech levels, their new SIB name, and compatible mods are listed below.


Animal - "Wildman in Black"
Neolithic - "Hunter in Black"
Medieval - "Knight in Black"
- Medieval Overhaul
Industrial (standard) - "Stranger in Black"
Spacer - "Ranger in Black"
Ultra - "Agent in Black"
Archotech - "Archon in Black"
- Archotech Weaponry (Continued)
- Archotech Power Armor

Customizable - Everything can be changed via Def and keyed Languages file for the letter titles.
19 opmerkingen
PMC_Zero 31 jul om 18:52 
"Archon in Black" with Ancient Mech Helmet but no armor by "Archotech power armor" is it a mod conflic? or am i missing mod?
Zaljerem  [auteur] 27 jul om 15:14 
Thanks, just pushed a fix.
Vertigo 27 jul om 15:06 
Been getting this error in 1.6 and I'm not sure why exactly.

"Could not resolve cross-reference: No RimWorld.ColorDef named (58,58,58) found to give to Verse.PawnKindDef StrangerInBlackMedieval"

Based off the color, this is in the VFEM2 3StrangerMedieval.xml patch.
Kimo' 16 mrt om 10:01 
Awesome, thanks!
Zaljerem  [auteur] 16 mrt om 10:00 
I'll have to add a little compat, which I'll do now that it's released.
Kimo' 16 mrt om 9:03 
Can the knight in black spawn with stuff from VFE Medieval 2?
Zaljerem  [auteur] 20 feb om 10:38 
Yes, that's basically the best way to use it.
niewielebrakowalo 20 feb om 10:37 
does it work with vanilla tribal expanded and the progression system added there? ie you get different men/women in black at different stages of the game?
burritoexspress2006 20 feb om 7:55 
wouldn't mind seeing an image of the savior in each tech level
Krogg 19 feb om 19:43 
@Pych That just means you're good at keeping your colonists alive. He/she only shows up when all of your colonists are dead or dying imminently, as a means for you to try to save them one last time.