雪居之地 (Wildfrost)

雪居之地 (Wildfrost)

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Don't Frostbite
   
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Cards, Bosses, Pets, Leaders, Tribes, Battles
Language: English
标签: Mod, Charms
文件大小
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更新日期
23.439 MB
2 月 15 日 上午 9:31
4 月 27 日 下午 1:52
43 项改动说明 ( 查看 )

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Don't Frostbite

描述
What did Maxwell do this time? The survivors got brought to the infinite freezing winter??!!



DON'T FROSTBITE
A mod that based of the game Don't Starve Together


This mod added
  • 5 Leaders with different starting items
  • New Custom Battles
  • Pets, Companions, Items, Charms
  • New Resource System
And more to comes!!

If you found any bug/ glitch/ crash please tell me down the comment or the game discord #mod-development @nubboiz
Thanks for playing :3
10 条留言
Siber panda 8 月 29 日 下午 1:58 
Crash with The shark boss + Fire pit i had stacks of frozen and when i played it the game crashed also super cool mod looking forward to see if its remade
Duodecimus 8 月 29 日 上午 1:53 
When Wortox kills a monster and it drops a soul, the food item that is also dropped doesn't have Noomlin, and thus takes a turn to play.
Duodecimus 8 月 17 日 上午 2:53 
Playing a rabbit trap during the bee fight crashed my game.

NullReferenceException
StatusIcon.Destroy () (at <501619ff825341128b8eaca07c5419c0>:0)
ActionChangePhaseExt+<Change>d__7.MoveNext () (at E:/Code/GameModding/DSTMod_WildFrost/DSTMod_WildFrost/CustomStatusEffects/CustomExt/ActionChangePhaseExt.cs:77)
CoroutineManager+State+<CallWrapper>d__17.MoveNext () (at <501619ff825341128b8eaca07c5419c0>:0)
UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <684fd32169ff40798327c75e99cfb4f0>:0)
ICantEatThis 8 月 10 日 下午 5:35 
my game crashed when I placed a science machine :(
oOTGEOo  [作者] 6 月 18 日 下午 4:59 
I'm currently remaking this mod because a lot of bug and design proplems
ya boi 6 月 17 日 下午 3:53 
found a bug where playing the crock pot caused my game to crash, i don't really remember what happened but when i went to craft the crock pot it gave me an error message and the game stopped working
涩雪寂寒 5 月 8 日 上午 8:04 
Thank you for your answer! I rethought it again. The blueprint is quite good. There's no problem!
oOTGEOo  [作者] 5 月 8 日 上午 7:16 
@涩雪寂寒

Thanks for playing the mod

Could you explain more about the blueprint effect that you're talking?

As for hoarding food, i currently making the Ice Box building which does that

Resources i made with no hoarding in mind but i'll think about that
涩雪寂寒 5 月 5 日 下午 8:13 
Wow! This is really a very unique module! It has changed the logic for players to fight!

However, I feel that there are some parts that are a bit out of place. Could I offer some suggestions?
For instance, if the blueprints are very awkward to handle, could you add an effect where you draw another one after drawing them? And no matter what kind of food it is, it expires at once. And can I keep them after the battle, like hoarding food? In addition, wood, stone and technology also have the problem of not being able to be hoarded. For example, after completing the technology, give the player a corresponding card in the backpack instead of a blueprint? And it seems that the pet "kittykit" doesn't give players gold coins?

Finally, thank you for your efforts! This is a wonderful module!

(And my English proficiency is not very good. I can only rely on machine translation. Please forgive me if there is anything wrong with what I said.)
hueybluey 2 月 17 日 上午 8:00 
who that guy playing wildfrost