Barotrauma 潜渊症

Barotrauma 潜渊症

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Yak, Tier 3 Transport
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2 月 15 日 上午 12:53
7 月 3 日 下午 11:09
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Yak, Tier 3 Transport

在 [Oral-B]Dan the Chef 的 1 个合集中
Hippocampus ShipBuilding Submarines
6 件物品
描述
The Yak-class is HSC Ltd.’s premier tier 3, Transport submarine. Yaks have 6 storage bays that can hold a wide variety of goods. There is a fully featured engineering bay and medical room along with three airlocks for easy outside access. Though not the fastest ship, the Mule certainly isn’t the slowest, with good amounts of firepower and decent drainage, it’s more than able to traverse the dangerous waters of Europa.

Specifications
Dimensions: 50x15 m
Price: 26,000 mk
Crew: 5 - 8
Cargo: 72 Crates
Speed: 19.0 Forward/Back, 14.8 Down
Type and Tier: Transport, Tier 3
Armament: 2 Chainguns and 1 Coilguns and 1 large turret hardpoint.
Machinery: Deconstructor, Fabricator, and a Medical Fabricator.
Electrical System: 5000kW, Battery buffered. However, due to the limited amount of batteries, it’s not recommended to go without reactor power for long.
Crew Comforts: Bunks and bar for the crew to relax in.
Notes: The lever next to the periscopes for the guns needs to be switched along with the switches on the periscopes for the lights to turn off on them. The searchlight next to the command room is controlled via the buttons below the command console. Pressing a button twice will stop the searchlight. The switch about the middle ballast tank will drain it.

Inspired by: Adamant Heavy Transport

Item assemblies used:
Docking Airlock with Flooding, controlled spotlight, Docking Port Airlock

Spreadsheet of my submarines [docs.google.com]
23 条留言
[Oral-B]Dan the Chef  [作者] 10 月 29 日 下午 10:13 
Huh, that's weird. Can you send me a picture or video of it so I can take a look?
Hellofend 10 月 29 日 下午 8:42 
having an issue where water endlessly pours out of the airlock by the command room, bots also get stuck in the airlock trying to "fix" something that they nor i can find broken. the airlock also just dosnt open for me.

im running very few mods, and none that effect AI or anything, so i doubt it's a mod issue. any ideas?
[Oral-B]Dan the Chef  [作者] 7 月 6 日 上午 12:36 
Thank you! I'm glad you like it! Always love to see more feedback if you have it!
Zike002 7 月 5 日 下午 7:16 
I just wanted to comment to say that I liked the Mule a lot and have started using the Yak. Possibly the most consistent/well performing subs on the workshop! Thanks for updating it for the deconstructor!
[Oral-B]Dan the Chef  [作者] 7 月 3 日 下午 11:10 
I can't really figure out why they like standing on the bottom but from the testing I did, it looks like they can at least access the deconstructor, so that's a win I guess! I'll keep playing around with it but it works for now!
[Oral-B]Dan the Chef  [作者] 7 月 3 日 下午 10:29 
Huh that’s weird, maybe the waypoints are being a bit strange? I’ll see what I can do!
Plastic 7 月 3 日 下午 9:41 
I love the ship, though I am having an issue with bots not being able to reach the deconstructor. They just kind of run around on the bottom of that section of the ship. Loved the Mule and looking forward to playing with the Yak!
[Oral-B]Dan the Chef  [作者] 5 月 11 日 下午 12:08 
Hey I appreciate the complaints! Good luck with the mission!
Beanslinger 5 月 6 日 上午 6:28 
awesome man, well now im out of stuff to complain about! Im gonna see how the coalition likes it when I transport enough c-4 to blow up jupiter
[Oral-B]Dan the Chef  [作者] 5 月 5 日 下午 6:26 
Alright, I updated it, it looks like I just forgot to fix the waypoints for the airlock!