全面战争:三国

全面战争:三国

125 个评价
去除绳索爬城墙
   
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标签: mod, battle
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2 月 13 日 下午 9:04
3 月 22 日 下午 5:59
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去除绳索爬城墙

在 Alex Zhao 的 2 个合集中
Z's Mod Compliation
62 件物品
分久必合UAD 测试版 拓展搭配mod合集
17 件物品
描述
这个mod去除了全部士兵直接登城的绳索,攻城塔、守城依然可以正常到城墙上。为了平衡让冲车和攻城塔每次建造都会给两台,AI也会更倾向于建造攻城器械后再攻城。

无需新档,与所有没有新增或修改城墙建筑逻辑文件的mod兼容。这个修改是全局性的,无法只对部分单位生效。

感谢Frodo的帮助与cs2.parsed工具,以及ChaosRobie的帮助。
40 条留言
尼麻糬 10 月 21 日 上午 12:11 
Can we make a mod that prohibits the use of wooden beasts and elephants? Because with these two things, the AI ​​will not build siege weapons and will just attack the city directly.
fisto the robo 9 月 21 日 上午 11:43 
great mod but unfortunately the ai often bugs out and just sits out side the walls not doing anything
Alex Zhao  [作者] 9 月 2 日 下午 8:31 
You can use this mod with UAD, but some players don't like it, and it can cause the AI to become more stupid during siege battles, so I prefer to keep it separate for now.
whitewolfmxc 9 月 2 日 下午 6:56 
i mean for UAD
whitewolfmxc 9 月 2 日 下午 6:55 
can this be included in the main mod already ? i think this part is very critical to the player experience
HolyMolyOllyPolly 7 月 21 日 上午 6:19 
I also did this testing with all my other mods enabled and disabled separately, so it wasn't a mod compatibility issue.
HolyMolyOllyPolly 7 月 21 日 上午 6:17 
Ok, I did some testing and it only seems to work if you have the mod enabled when you start the campaign. I started a new campaign with the mod enabled and it worked fine, but when I tried enabling it after starting a campaign it didn't work.
Alex Zhao  [作者] 7 月 20 日 下午 6:49 
@HolyMolyOllyPoly You will get two of them per build.
HolyMolyOllyPolly 7 月 20 日 上午 10:32 
The mod is only half-way working. Ropes have been removed but there's still only one siege tower built per turn.
无敌且俊朗 7 月 15 日 上午 3:53 
要是能够像骑砍一样开局只有两组梯子就好了,现在这个MOD的问题是ai自带一个工程器械直接开打,工程器械打不了城墙和城门,AI就傻傻站在原地不动,干等六十分钟结束