饥荒联机版

饥荒联机版

50 个评价
Underground Ocean
   
奖励
收藏
已收藏
取消收藏
文件大小
发表于
更新日期
27.523 KB
2 月 13 日 下午 5:22
11 月 14 日 上午 6:06
31 项改动说明 ( 查看 )

订阅以下载
Underground Ocean

在 bread and wine 的 1 个合集中
worldgen
48 件物品
描述
Generates ocean in the caves, with Hermit, Monkey Queen, Waterlogged, Crab King, Shark Boi, and Pirate Raids.

Four options for treating land bridges, from the "Land Bridges" option, which leaves it vanilla, to the "Archipelago", which pushes the fragmentation to the extreme, and which I personally really like for the atmosphere and that feeling of navigating flooded underground caverns. The "Some Bridges" and the "No Bridges" are the middle options. See the screenshots on the mod page for these four options.

Option to not generate the Hermit Island.

Remember to review the world settings and the worldgen settings! You'll find the ocean items added.

UPDATE NOTES
- You will now also find the Terrarium on the Abandoned Boat setpiece. Be careful though, these guys won't despawn in the Caves so you'll be fighting them in one single battle
65 条留言
=" Shady Cat "= 11 月 15 日 下午 6:20 
True. I'd also like to use the bridges as it was intended,
savannah(woody) 11 月 15 日 下午 6:16 
I see, I have misunderstood what you said.
Anyway this saved the save files so my world is playable. After you explore the new mechanics, please make a cool barrier. I personally think underground oceans made it too easy to reach ruins and other places making things easier. Also it renders spelunky bridges useless so i still wish to see void tiles here and there to make use of them for base designs.
anyway, great job. <3
bread and wine  [作者] 11 月 15 日 上午 3:52 
Wht I menat was that if we just maintain the void tiles near the vault setpieces, your character will try to do the hop. It is certainly possibly to do some elaborate adjustment of a certain buffer zone between the setpieces and the ocean, but I dont understnad the new void content nor their mechanic enough to exe cute it.
savannah(woody) 11 月 15 日 上午 2:47 
I see, did you try the surface void tiles as well? Those tiles that are in the edge of the sailable ocean on the surface?
bread and wine  [作者] 11 月 14 日 下午 11:19 
Hey savannah woody. I tested both solutions but went for the ocean tiles. The thing is that the juxtaposition of the void tiles with the water tiles causes quite a few buggy interactions, notably when you approach the edge you might get stuck in a hopping state, and so for simplicity I decided to convert the void all to ocean. I'll try to think up a better solution that might be more lore-friendly.
savannah(woody) 11 月 14 日 上午 6:54 
holy moly!
You saved my saves <3.
Btw can you make the new vault islands inaccessible via sea?
Like what if we place a void around it, the regular cave tiles?
=" Shady Cat "= 11 月 14 日 上午 6:47 
Thanks for saving this cool mod.
I observed there is something like an invisible tile/wall kind of thing around this new archive-vault that prevent you from hopping in from a boat vice versa. Boats can visually come in contact with land crossing the invisible barrier but players cannot. Is this intended?
Once again thank you so much :)
bread and wine  [作者] 11 月 14 日 上午 5:16 
Hey guys, both issues should now be fixed. Both the void tiles in the middle of the water, and the problem with the new vault content.
Kondr 10 月 24 日 下午 11:38 
saddly no. last update 25 jule
savannah(woody) 10 月 24 日 上午 3:08 
is this fixed?