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Thanks for listening to my problems, I apologise if I sound rude at times but that's just because I am too passionate when it comes to this stuff lmao
And what I meant with the arms and legs: There zero bip_ bones, it's all "Arm.1L" which is 100% the original name and fun fact: Full stops in Source bone names can break certain things!
Also, atleast make basic bodygroups instead of just having "Bodygroup" be the literal cubes and cylinders from Blender
As for Marionette, I personally don't think it matters because they're named anyway.
I will also be asking you for the one and only last time: Stop critiquing with attitude, because it doesn't help.