安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题










This doesn't modify convars. The only script of mine that uses that convar is No Temp health Decay.
Tested, it's working for me.
Maybe you forgot to enable the Lib Collections too, or you might have misconfigured something in the ems (settings) of my scripts. Try to remove the ems folder and test again.
And if I can suggest,
1.
Don't put VSLib at the same level as your director_base_addon; create a new folder and include it by
IncludeScript("Floder_Name/VSLib");
2.
There is already a function to determine whether player is a bot.
bool IsPlayerABot(handle player)
3.
To determine the spit damage, why not just use
Damagtype & DMG_RADIATION
The fire part works, but when i have this enabled, the spit refuses to work.
If you have VSLib and/or L4Lib, AllowTakeDamage will not be loaded by this.
Maybe there was an error when processing AllowTakeDamage, then causing the functions below the error one not be performed.
How did you use the AllowTakeDamage function with VSLib or L4Lib?
I was making a test script that made the bots stop taking damage from the spit when they reached 39 hp, i was using VSLib and your lib was conflicting with it; the script only worked when i had disabled your lib files.
I also noticed that the spit damage modifier from left 4 bots 2 gets a little janky when this is enabled too.