Amnesia: The Bunker

Amnesia: The Bunker

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Harder Randoms
   
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704.865 KB
2 月 11 日 上午 6:08
2 月 18 日 下午 3:00
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Harder Randoms

描述
This mod tweaks the random rolls in the NewGame+ menu, so the resulting settings will much more likely pose a challenging scenario.
No infinite generator runtime, no quadruple ammo count, no deaf and peaceful Stalker, etc.
Just press 'Randomize' once, blindly, then enter the game and find out the rules in-game.

Version: m1.1_v1.31. (mod 1.1, base game 1.31)

Compatibility:
- overrides 'script/custom/modules/MenuHandler.hps'

----- Detailed changes -----

----- m1.1_v1.31 -----
Fixed 'Skip Intro' not working in mods

Now skips Frictional and other logos at mod start

----- m1.0_v1.31 -----
The mod triggers the "game finished" logic on first start, unlocking NewGame+, etc.

NewGame+ randomization:

- 'Generator Run Time Per Fuel Item'
prevents rolling 'Infinite' and 'Very Long'
(even distribution among the rest, except 'Default' with double weight)

- 'Torch Burn Duration'
prevents rolling 'Infinite' and 'Very Long'
(even distribution among the rest, except 'Default' with double weight)

- 'Ammunition Amount'
prevents rolling 'Maximum'
(even distribution among the rest)

- 'Resource Amount'
prevents rolling 'Maximum'
(even distribution among the rest)

- 'Save Lamp Locations'
85% - Default
15% - Every Sublevel

- StalkerPresence
prevents rolling "Low" and "Very Low"
(even distribution among the rest)

- Stalker Reactivity
prevents rolling "Low" and "Very Low"
(even distribution among the rest)

- Stalker Aggressiveness
prevents rolling "Low" and "Very Low"
(even distribution among the rest)

- Stalker Recover Time
prevents rolling "Long" and "Very Long"
(even distribution among the rest)

- Stalker Lethality
prevents rolling "Low"
(even distribution among the rest)

- Increased Stalker Unpredictability
70% - Enabled
30% - Disabled

- ShotgunnerReactivity
prevents rolling "Low"
(even distribution among the rest)

- ShotgunnerLethality
prevents rolling "Low" and "Very Low"
(even distribution among the rest)

- InitialInventorySize
rolled with the following weights:
3 slots - 2 (28.571%)
6 slots - 3 (42.587%)
9 slots - 1 (14.285%)
12 slots - 1 (14.285%)
15 slots - 0 (0%)

- GamePausedInInventory
always Disabled

- HardcoreHealthSystem
70% - Enabled
30% - Disabled

- PlayerHealthRegeneration
always Disabled

- GrenadePlayerDamageRadius
prevents rolling 'Short'
(even distribution among the rest)

- Player Damage From Gas/Fire
prevents rolling "Low"
Default - 50% | High - 25% | Very High - 25%

- FusesAndFuseBoxes
70% - Enabled
30% - Disabled

- InitialPoweredFuseBoxes
rolled with the following weights:
None - 3 (37.5%)
One - 3 (37.5%)
Two - 1 (12.5%)
Three - 1 (12.5%)

- ReducedSafeRoom
85% - Enabled
15% - Disabled

- RevolverInLocker
80% - Enabled
20% - Disabled

- RandomizedLockerLocations
75% - Enabled
25% - Disabled

- FuelStorageCodeLock
85% - Enabled
15% - Disabled
1 条留言
Denny 2 月 14 日 上午 3:12 
Cool might try it when i go for another run.