致命解药

致命解药

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La Galerie - Custom Survival Map
   
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2 月 10 日 下午 8:50
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La Galerie - Custom Survival Map

描述
Scratch made challenge map for The Killing Antidote set in an art gallery.

Modeled by myself.
Additional textures from ambientCG.
Public domain artworks sourced from rawpixel.
26 条留言
5566 9 月 25 日 上午 2:34 
請問會做場地~ 怪物變成性感美女嗎?
泰瑞 Terry 9 月 17 日 上午 9:37 
You probably haven't played it yourself, there are so many zombies in such a small space, it's a poor design, it would be better if there were fewer zombies.
Fran 8 月 20 日 上午 9:17 
ma boi please fix the difficult, in normal is impossible to beat the map, the spawn of crawler and
zombies is ridiculously high, and only have a pistol, shotgun in the wall, and the wrench X_X
xAngel96x 7 月 31 日 下午 10:39 
valla mierda respawn 50 zombies en 0.01seg no puedes correr a ningún lado y encima van bien rápido valla caca :steamthumbsdown:
Plastic Tangerine  [作者] 6 月 3 日 下午 5:58 
@Hatsune Elissu I have made no changes to this map. There was an update to the game that is now increasing the number of enemies that spawn on each difficulty over normal.

Example in wave 1:
Prior to update, 30 enemies would spawn regardless of difficulty.
Now it is 38 at hard, and 46 at extreme.

This map was balanced around 30 enemies spawning in wave 1, 30 in wave 2 etc, as that is the number of enemies I specifically set to spawn. I am not even sure I have control over the extra enemy types that now spawn.

I have reported this issue to the developer to see if they can fix it.
Hatsune Elissu 5 月 30 日 上午 6:37 
i really want to know what even happend to this map!
i mean, this map before was hard, intense hard and rewarding when beating it on extreme without brain smashers!
But now with this version that has DOUBLE the enemies, its just childish luck based!
bet the creator found a "god spot" and beat it that way and be like "yip! good enough! time to make it public"
Super Blob 5 月 27 日 上午 4:29 
Please review and playtest your map back. Its way overtuned on every difficulty, with so many crawlers and mutant mobs. One grab or pounce and you are pretty much dead, since there's only one damn knife in the entire map. Due to how the spawn works, you are at the mercy of the spawn RNG; if it decides to screw you over, there's nothing you can do about it (i.e. instant spawn behind you into pounce/ grab attack, or running into blind spot which had a mob already starting its attack animation etc). Its possible to finish it on the highest difficulty, but there is so many things that can go wrong in an instant, which can, and will be, run ending.
Seven7七 5 月 11 日 上午 5:27 
最高难度已通关多次,核心思路是慢慢转圈,优先击杀前方挡路的敌人,口水怪,爬行怪。

主力武器霰弹,副武器SMG和步枪,其他武器2波后就可以丢掉。

升级时加点:霰弹弹容11发就够用了,霰弹威力看到就选,其次是回复生命,最大生命。回复耐力和最大耐力选1-2次就差不多够用了。然后是秒杀神器,至少要入手3-5个,两次BOSS战一般会用掉2个,剩下的是中后期的波次用来救急。

被扑倒要第一时间把匕首拿回来。附近的口水怪太多就丢神器清场。

切换武器的同时拾取地上的东西,不会弯腰。

药瓶省着用,自动回血升级了3次之后就回复的很快了。

可以等所有BOSS出来之后一发神器解决。如果想节约神器就要使用地图中间的箱子和柜台卡位,高手可以尝试。

灵活用好闪避。
1902723023 4 月 25 日 下午 11:25 
i like this monkey:er_heart:
Punished Jeff 3 月 15 日 下午 3:29 
Dude. Way. Too. Many. Crawlers.

If you are going to put that many crawlers, maybe give you more than one knife at the start. Literally getting pounced on through the gallery walls.