破门而入2:北方特遣队

破门而入2:北方特遣队

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Fictustan FAKIR
   
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Content Type: Playable Units
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61.607 MB
2 月 10 日 上午 6:17
8 月 7 日 下午 2:44
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Fictustan FAKIR

描述
FAKIR Agents specialize in cloak-and-dagger operations. Fictustan's proximity to Nowheraki affords them great familiarity with the region and facilitates easier access. Their history and geographic location made them a bulwark for democracy during the Cold War, and they remain on good terms with Western nations. While the West is openly supportive of Fictustan as a stronghold in the region, they're quiet about the armaments they send in exchange for favors of the clandestine variety.


Discord contact: qu._ck
33 条留言
Xavieux 6 月 11 日 下午 3:43 
it still kinda feel empty, adding new guns, doctrines and maybe even new roles/units will really help imrpove i feel like
Takeshi, made in Mom 5 月 15 日 上午 2:42 
Hi, Expanded Shotgun Breaching Plus supports your shotguns.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3454673734
If you find some problem, don't want my support, or add new shotguns, please tell me.
Tal'Raziid 4 月 9 日 下午 6:43 
Blessed be
Lydia  [作者] 4 月 9 日 下午 6:16 
Knives have been fixed.
Tal'Raziid 4 月 9 日 下午 3:34 
Knives no longer work for me, can't use them at all, and the icon for them is fucked up in-mission.
Pc_Сat 4 月 6 日 上午 8:11 
Sorry, I check only right one, I think they have same layouts similar to vanilla. But all fine, lockpick in left slot exist.
Lydia  [作者] 4 月 5 日 下午 11:22 
Using the doctrine will cut lockpicking times from ~20 seconds to ~9. It also reduces the noise radius from ~4.5m to ~2.5m.
Lydia  [作者] 4 月 5 日 下午 11:12 
It works fine for me. It doesn't give agents the ability to lockpick without a tool, it buffs the equippable lockpick. You can find that near the bottom of the leftmost small utility slot.
Pc_Сat 4 月 5 日 下午 10:11 
:maze:Good mod, finally interesting usage of concealment. But i think Lockpick doctrine don't work.
Lydia  [作者] 4 月 3 日 下午 2:05 
Much has been fixed and improved. Kit Bags auto deploying is the largest issue, KHG patched out the bug I was using to make them not do that. If the equipment save slots mentioned by devs are added, Kit Bags will most likely be removed from the mod.