边缘世界 RimWorld

边缘世界 RimWorld

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Progression: Kitchen
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Mod, 1.5, 1.6
文件大小
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更新日期
1.535 MB
2 月 9 日 下午 7:50
11 月 29 日 下午 3:00
25 项改动说明 ( 查看 )

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Progression: Kitchen

在 ferny 的 2 个合集中
The Progression Modpack | (1.5)
913 件物品
The Progression Modpack | (1.6)
584 件物品
描述
















Best paired with
- Dubs Mint Menus, for meal selection being easier to use.
- Progression: Agriculture, for crops coherency and meal ingredients

Compatibility
- Anything in my modpack
- Should work well with most other stuff too

Credits
- C# for altering room detection for kitchens with the new category - Taranchuk

FAQ
  • Save compatible? | Probably





[discord.gg]
tags just in case: cooking, medieval overhaul, ferny
热门讨论 查看全部(1)
0
8 月 13 日 下午 3:41
Error on startup
Nettle
133 条留言
ferny  [作者] 11 月 29 日 下午 3:02 
v25
- Fixed erroneous naming of "electric grill" to "fueled grill"
ferny  [作者] 11 月 29 日 下午 1:52 
v24
- Changed sushi making research to medieval
ferny  [作者] 11 月 29 日 下午 1:52 
@mcdonalds Oh yeah
mcdonalds 11 月 18 日 上午 12:49 
mr ferny i noticed this mod renames the vce grill to electric grill even though that grill isnt electric and is wood fueled ?
ferny  [作者] 11 月 15 日 上午 2:13 
v23 - fixed weirdness with VCE grilling/ MO searing overlap
Jayj 9 月 27 日 上午 10:53 
Maybe a bug report?

Title: Spices not valid in sausage-making

Reproduce: Make raw herbs into spices. Have 12 spices in stock, on floor nearby, allowed. Use rhinoceros meat. Have bill on fueled stove w/ Make Sausages x10, with rhino meat and spices allowed (btw, both say there's plenty in stock). Right-click on cook. Hover mouse over stove.

Expected result: "Prioritize cooking at fueled stove"

Actual result: "Cannot make sausages x10: Missing 0.6x spices".
ferny  [作者] 9 月 26 日 上午 3:55 
v22 - fixed grape overlap not firing
toetruckthetrain 9 月 25 日 下午 4:51 
the salt ore doesnt seem to work with VCE gourmet meals, doesnt show up in bill details
ferny  [作者] 9 月 22 日 上午 11:21 
@zyzyhasl Heh. Whoops
zyzyhasl 9 月 22 日 上午 7:28 
en....I think you write a wrong mod name

<!-- VFE MEDIEVAL 2 -->
<Operation Class="PatchOperationFindMod">
<mods>
<li>Vanilla Furniture Expanded - Architect</li>
</mods>