边缘世界 RimWorld

边缘世界 RimWorld

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Temporary Patches
   
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Mod, 1.5, 1.6
文件大小
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更新日期
524.576 KB
2 月 9 日 上午 4:09
10 月 1 日 下午 2:33
37 项改动说明 ( 查看 )

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Temporary Patches

在 ferny 的 2 个合集中
The Progression Modpack | (1.5)
913 件物品
The Progression Modpack | (1.6)
551 件物品
描述
What is this?
I have lots of big projects coming up that I don't know where to put some of these smaller tweaks. In my earlier workshop days, I would have made a billion tiny patch mods for them but i've shifted my philosophy a bit to these more themed larger progression mods. To not have lame Progression mod spam, i've decided to put work that I want done for my modpack in this mod to allow for certain mods to be where I need them to be without having to release mediocre patch collections. I'm also wrapping on the grand Medieval Overhaul integration project, and i'd love to get some final stuff out of the way fast.

Current patches
  • Core - Removed the vanilla planning system so you can use modded planning mods
  • Mahjong Table - Removes the A variant mahjong tables to reduce bloat, renames the "automatic" ones to "automated"
  • Biomes Fossils/Medieval Overhaul - If both mods are detected, overlap patch for Amber that prioritizes Biomes' one.
  • Therapy - Makes therapy a Medieval tech instead of industrial.
  • VFE Triblas/Medieval Overhaul - Patched out MO's research spot in favor of VE's
  • Animal Cages - Added a research project for the cages
  • Medieval Overhaul - Made Dark Forest way less dense with trees, nerfed wood yield from trees to balance economy
  • Dubs Bad Hygiene/Medieval Overhaul - If both mods are detected, overlap patch for burn pit that prioritizes MO's one.
  • Save Our Ship 2 - Made basic holodeck spacer research
  • More Planning - Renaming planning category to "plans"
  • Vanilla Christmas Expanded - Removed the trees
  • Alpha Crafts - More modded factions can buy and sell artisan goods
  • Alpha Biomes - Hid the exotic walls and doors, architect bloat
  • Melee Animations - Removed the out of place background added
  • VPE - Aeromancer - Moved psytree to the main tab, renamed tree to Cyclone
  • VPE - Gravcaster - Moved psytree to the main tab
  • VPE - Fleshshaper - Moved psytree to the main tab
  • VPE - Hydromancer - Moved psytree to the main tab



42 条留言
ferny  [作者] 10 月 1 日 下午 2:34 
v37 - moved a ton of the patches here into my new "Consistent Text" mod
ferny  [作者] 9 月 30 日 上午 11:14 
@Lemniscate_Mike No worries, enjoy
Lemniscate_Mike 9 月 30 日 上午 11:00 
Oh shoot, whoops!
At least it was the right author. xD

I'll resub when I get home and update, on the proper page, if needed.
Thanks!
ferny  [作者] 9 月 30 日 上午 7:09 
@Lemniscate_Mike Wrong mod, this mod never touches that mod. That was on Better Architect Menu and it should already be fixed
Lemniscate_Mike 9 月 30 日 上午 5:07 
After the update I'm getting some error with Outfit Stands Plus, here's the log:

https://gist.github.com/HugsLibRecordKeeper/8935fbcae398bf21cc389beb09d09625
ferny  [作者] 9 月 29 日 上午 9:35 
v36 - made my roo minotaur patches also work with the 1.6 reupload
ferny  [作者] 9 月 9 日 上午 11:29 
v35 - added load logic to force Minimal Light Control to load after Realistic Lighting and Shadows
ferny  [作者] 9 月 9 日 上午 11:20 
v34 - for "Bioform Matrix" renames it from "biosculptor link" to "bioform matrix"
ferny  [作者] 9 月 7 日 上午 3:55 
v33 - SOS2 category patches removed, added load logic to force UI Retexture to load after Haul Explicitly
Mr. F 8 月 14 日 上午 11:57 
I really like your mod series. I spent a lot of time creating a mod collection for myself that fits together well. But your mods add the final touch and make everything feel like it truly belongs together. Thank you for that!