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Thank you for your response.
We tried it again and replicated the error message. This time, another player with the DLC was kicked and received the following error:
DataManager.hpp:100: class gladius::world::action::Action &__cdecl proxy::core::DataManager <class gladius::world::action::Action>::get(const class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > &bool) const: "Units/Deathguard/PlagueCaptain/ExaltedStrike" does not exist. Gladius has encountered a problem and needs to close. Please contact support with log files and save games (C:\Users……)
On my screen, the Plague Lord has an ability named " ? ", which might be causing the error.
I'm not sure if this helps, but thanks anyway!
That is odd, DLC files don't add anything to the game, they only unlock what is already there, so having or not having a DLC shouldn't change a thing.
Are you all using the same mods? I'm unfamiliar with multiplayer so I can't say that much about it. But If one of you is using my alternative models mod for the Death Guard and the other isn't, then your error makes a lot of sense.
For some of the units the alternative skins only change the appearance of the unit. For some it changes the corresponding animations. So for the first cases the game can load the respective different unit models, but whenever the game is told what animations to use, no error appears as both units use the same set of animations. For the second case would try to load animations that don't match the units model on either side and loading a unit with non-matching animations leads to an immediate crash.
For those who do not have the Chaos Space Marines DLC
but anyway your mods are awesome
Bug report - Infernal fabricator was available to build in the starting city, despite not being yet researched.
Creating your own mod to bridge immersive units and my factions wouldn't be difficult. You'd only have to look what units model I used for what unit, grab a copy of the respective unit from immersive units and rename the file. The great unclean one would require taking your own spin on the scale factors, as that is the important line. For my custom model mods it may take a few more minutes as I made some tiny scale adjustments here and there. But if they are downscaled the tiny upscale I added might not even be noticeable.