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All base game factions are unaffected, for them the resource bonus works as if no mods are enabled.
For additional factions the tile bonus from for example volcanic works, the flat resource gain from outposts works, the city wide resource bonus from outposts works.
What doesn't work is the resource bonus outposts give to adjacent tiles.
This seems to be a general issue with all additional factions and how the game identifies additional factions, not only mine.
Most factions don't touch the outpost related files and for those that do, the changes work as intended.
I'd certainly not call this a game breaking bug or glitch. Game breaking would be an unexpected invulnerable unit or a unit with infinite damage or a unit that somehow dupes itself or costs no production time. Not a slight bug with the resource generation.
What the error tells me is that you aren't using the same mods. The players being kicked aren't using the additional skin mod.
I changed the base models for several units in the skin mod.
This Plague Lord is based on the Space Marines Captain, while
this Plague Lord is based on the Chaos Space Marines Chaos Lord. It might be that for most actions that is of no concern and the game loads the correct animation as both units use the same action, but in the case of the Plague Lord I changed the Power Strike to an Exalted Strike as the animations are intertwined with the abilities themselves.