Warhammer 40,000: Gladius - Relics of War

Warhammer 40,000: Gladius - Relics of War

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Reinforcements - Death Guard - New Faction
   
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57.756 MB
2 月 8 日 下午 1:58
8 月 15 日 上午 11:48
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Reinforcements - Death Guard - New Faction

在 Malaikat 的 3 个合集中
Collection of the Reinforcements Mod Series
35 件物品
New Factions
18 件物品
Death Guard
3 件物品
描述
A new faction for Gladius.

Mortarions children - The Death Guard

The Deathguard are an infantry focused faction with many ways to spread Nurgle's blessings across the battlefield.

The main mechanic of this mod is the contagion aura of Death Guard Marines. This aura is used to spread buffs among allies and debuffs among enemies. These buffs and debuffs can be activated with Influence in similar way to the tactics of Space Marines or Sisters of Battle.

Additionally many Death Guard units posses powerful Plague Weapons that can spread diseases to enemies continuing to make them suffer even if they were to retreat.

Death Guard vehicles play a supportive role to the infantry. The Death Guard has many transport vehicles and can research additional traits that strengthen the connection between infantry and transport vehicle.

When playing the Death Guard you are encouraged to spread yourself wide and build many cities. The loyalty cost of additional cities is heavily reduced. But so are the growth rate and production rate of new buildings.

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To play the Death Guard you require the Chaos Space Marines DLC.
Additionally the following DLCs add more units to the faction:
Reinforcement Pack
Assault Pack
Sisters of Battle faction
Firepower Pack

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I'm looking forward to any feedback, especially in regards to balance of the mod. I'm confident the current state of the Death Guard causes untold troubles.

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For this mod I only repurposed already existing models and assets, so some units might look slightly weird. I'm sorry if this breaks your immersion.

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Special thanks to Doc for allowing me to make use of his Plaguereaper Model and Abomination Model.
Please check out his mods.
热门讨论 查看全部(1)
6
10 月 11 日 上午 10:50
Balance concerns
Malaikat
61 条留言
Malaikat  [作者] 8 月 11 日 下午 3:03 
CCOO's goal is to not be compatible with base gladius, while mine is to be compatible with gladius. So no, this mod is not compatible with CCOO
IronVines 8 月 8 日 下午 4:00 
is this compatible with ccoo
Malaikat  [作者] 7 月 22 日 上午 4:41 
I've taken a look and here is what I can see:
All base game factions are unaffected, for them the resource bonus works as if no mods are enabled.
For additional factions the tile bonus from for example volcanic works, the flat resource gain from outposts works, the city wide resource bonus from outposts works.
What doesn't work is the resource bonus outposts give to adjacent tiles.

This seems to be a general issue with all additional factions and how the game identifies additional factions, not only mine.
Most factions don't touch the outpost related files and for those that do, the changes work as intended.
Malaikat  [作者] 7 月 22 日 上午 4:41 
I'd need to adjust every type of outpost for every faction individually and it should be possible to fix this issue. But for now I'll leave things as they are. From my testing all my additional factions are stronger than base gladius and don't need additional power.

I'd certainly not call this a game breaking bug or glitch. Game breaking would be an unexpected invulnerable unit or a unit with infinite damage or a unit that somehow dupes itself or costs no production time. Not a slight bug with the resource generation.
Mr Groxy 7 月 21 日 下午 5:48 
I play this game a lot still after many years with my brother, and we stumbled across this collection of mods and thought it was really cool. However, there is a fairly game breaking bug that this faction causes. Any tile affected by an ore % increase from outpost adjacency does not apply. Really nerfs your ability to gather ore. Confirmed to break games using this faction, World Eaters, Titanica, Dark Mechanicus, Deathguard, Emperor's Children. However, your unit adds to existing factions do not seem to replicate this error. Stopped testing at this points, seems to point to something in the additional factions that got replicated. If you can track it down I'd love to go back to enjoying this otherwise really cool set of mods.
Morte 6 月 23 日 上午 7:57 
This mod looks cool as hell, will try it out!
Malaikat  [作者] 6 月 21 日 上午 1:56 
That was a mistake on my part and should be fixed now.
TARDE O TEMPRANO CAERAS 6 月 20 日 下午 7:41 
A question at level 7 of technology, vehicle armor cannot be unlocked. Is it because the vehicle technology cannot be unlocked since we have had it from the beginning?
radlas 6 月 20 日 下午 3:57 
I am recieving this bug too while trying to load a singleplayer save. Should I start a new game instead?
Malaikat  [作者] 6 月 18 日 上午 7:22 
The missing tooltip has nothing to do with the error, but should be fixed now.

What the error tells me is that you aren't using the same mods. The players being kicked aren't using the additional skin mod.

I changed the base models for several units in the skin mod.

This Plague Lord is based on the Space Marines Captain, while
this Plague Lord is based on the Chaos Space Marines Chaos Lord. It might be that for most actions that is of no concern and the game loads the correct animation as both units use the same action, but in the case of the Plague Lord I changed the Power Strike to an Exalted Strike as the animations are intertwined with the abilities themselves.