致命解药

致命解药

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Snowdread
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428.331 MB
2 月 8 日 下午 1:21
5 月 26 日 上午 10:24
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Snowdread

描述
Winter themed "time" and survival maps

"Time" Map:
Its more like an exploration map, you start with an axe and ammo is very limited, so if possible kill most of the regular zombies with Axe throws, save revolver for maniac or squirter
The bow is one of the optional areas, its great as you can recover your arrows
You need to activate two beacons that are in the towers to proceed to the finish

Survival Map:
- "Balanced" for the hardcore difficulty without the use of Brain smasher.

- Wave starts 5 seconds after loading

- There is a lot of loot in the enviorment, its always the same items but their location is random

- After completing a wave, one of the Huts will open at random, with random gear from a predetermined list of ammo and utility. There is not a lot of time to loot so you'll have to be quick to loot the hut without zombies around.

- Zombies spawn very far from you and move to your location, you should never see any zombie pop up next to you, they might move around the border of the map so look around often.

Wave 1: Mixed wave, spawns at a regular pace
Wave 2: Maniac wave, all maniacs and 1 red zombie ( you will see more red zombos if playing in Hardcore or Extreme)
Wave 3: Mixed wave, like the first one with less maniacs but more powerfull enemies
Wave 4: This is similar to wave 3 but zombies spawn way faster

Tips Hardcore:
- Loot the starter gear and then begin scavenging for supplies, you might want to save the AR's ammo for wave 2. With a simple damage upgrade you can oneshot the maniacs.
- Glock is quite good at run and gun as you can reload while running
- The shotgun is a good executioner weapon, running around and a blue or red zombie is alone in your path? Shotty to the face does wonders
- A good way to spot the hut that's open is to get in the middle, with the big tree, you can see both huts easily so you will know where to go.

If you have any ideas for this map they are welcome.

Known Issue:
- Due to the Layout of the mountains and Jodi not shotting midair, you might "fall" for a split second and thats enough to prevent a shot or enter a "landing" animation, causing the nearby Zomboid to get a bite on you. This happens more likely if you walk towards one of the rocky walls.

Please dont upload my mods anywhere else
62 条留言
winelandcarol 10 月 19 日 下午 10:16 
where can I download this map ? thank you
5566 9 月 25 日 上午 2:34 
請問會做場地~ 怪物變成性感美女嗎?
泰瑞 Terry 9 月 15 日 下午 11:25 
Thank you for your work, I really enjoy this map, Heavy snow and castle, wow, I feel like playing the game Tomb Raider, it's really cool, looking forward to your more works.
Walker 7 月 12 日 下午 9:35 
The escape map makes zero sense. Where are the beacons ? "In the towers" -- WHAT TOWERS ?
I don't mind multiple paths to the endpoints, but I need to have a decent idea of which direction I'm supposed to go in.
VladimirMK 6 月 29 日 上午 7:17 
Отличная карта!
Puro2025 6 月 19 日 下午 1:50 
no se porque me recuerda el mapa a skyrim
Cindy Lennox  [作者] 6 月 12 日 上午 7:38 
@Luna can you describe in what area this happens? i havent been able to reproduce your issue, im not sure if i got the correct barrel&ramp
Luna 6 月 11 日 下午 10:49 
I've not come across a custom map that isn't janky yet, and this is no exception. Stuck between a barrel and a ramp, with my only way out is walking backwards to fall to my death? Come on bruh.
IIII-G-T-O-IIII 6 月 2 日 下午 1:15 
Impeccable. Fluide, bien fait et pièces de tenues à ramasser ^_^
Super Blob 5 月 31 日 上午 3:35 
The escape map is really nice to play. Resources are adequate, even on highest difficulty, and you can plan your way around each part, even the final part. Exploring really rewards you with items and weapons, which can help a lot in dealing with the hard parts.

The survival map, on the other hand, is not particularly something I really enjoyed, mainly because.... it feels weird to play a limited resources survival. Granted, you do have enough resources to deal with the waves (even on Extreme), but I am more used to playing survival where ammo are considered to be pretty "infinite" in a way.

Due to the map being really small, you will be looping around a lot, which allows you to be ambush sometimes by spitters or runners starting their attack animation even before you can see them, and when you do, its just cheap damage that you can't really avoid, which is not the map creator fault, but more on the AI behavior. I do appreciate the map being constantly updated though.