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Solo Raid
   
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2 月 7 日 上午 7:30
7 月 21 日 上午 8:37
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Solo Raid

在 bread and wine 的 1 个合集中
if i owned a dedi
61 件物品
描述
A mod that adjusts the healths of Raid Bosses for a solo world.

I was working on single player health mod that adjust the healths for everything, basic mobs, seasonal bosses and raid bosses, but the more I play the more I understand DST mob healths with their own proportions and their own system, and the more I realize that they do make sense. So here is a mod that specifically attacks the healths on raid bosses. It's a somewhat personal take from someone who really want to justify the boss fights for the loot they offer, because, although every game should have their own challenges which are always going to be more or less arbitrary, some of the DST raid bosses are challenges that feel too arbitrary.

This was mainly made with minimalist maps in mind where you're under the challenge of scarcity and going to be doing boss fights a lot more frequently, actually rationalizing boss fights for their loot, different from Vanilla where these raid bosses serve as purposefully impossible projects to give you little objectives in a sandbox gamemode where everything is too free. For me this is precisely why I love minimalist maps so much: there's this feeling of rationalization where you're constantly making decisions to obtain resources for which you would have way too many options in Vanilla, so many options that your choice is less of a rationalization than gimmicky and often exhibitionist parade of your own eccentricity, something that makes certain DST Youtubers so insufferable for me to watch.

- DRAGONFLY's health is reduced from 27500 to 10000, a nice simple rounded number that feels about right
- TWINS are down from 10000 to 5000, because the gems they drop are so good that you just have to justify this a regular boss fight instead of an another obscure gimicky challenge
- BEE QUEEN down from 22500 to 10000, while her loot is downed from 6.5 royal jellies to 3 royal jellies, her bee guards summoned are down to three quarters of vanilla
- KLAUS and the NIGHTMARE WEREPIG have their healths down from 10k to 8k. I hesitated on this one because it's always nice to have something completely vanilla, but I enjoy these boss fights so much that I really want to be able to do them more regularly, and the tiny 20% health ends up feeling a lot for a drawn-out boss fight
- TOADSTOOL and MISERY TOADSTOOL are down from 50k and 100k to 10k and 20k. The chops on their mush trees are vanilla
- ANCIENT FUELWEAVER's healing per Woven Shadow is down from 400 to 100, the rest of his stats are unchanged
- CRAB KING's base health is down from 12k to 10k. Pearl's Pearl now counts as one single gem of each, and not three

I am hesitant whether I should expand this to also cover the planar mobs and make it one big adjustment mod.