Total Conflict: Resistance

Total Conflict: Resistance

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Combat Realism _Weapons
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Type: Weapon
Tag: Settings
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21.784 KB
2 月 5 日 下午 6:20
2 月 6 日 下午 7:20
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Combat Realism _Weapons

描述
Currently being tested and not in a complete state. You've been warned.

Verifying democratic weapons...

Suggestions are welcome.

THIS MODE DESIGNED FOR:
EXPERT DIFFICULTY
EXPERT RECOIL CONTROL

Mod seems to not work for loaded save of tactical battle.

Mod aims getting the most realistic weapon behavior possible with current availalbe tools with no respect torwards game balance. This mod will modify hand held arms only.

To make the feeling more realistic, we, in first, assuming mass of the weapon and the holder.
This makes a lot of recoil be actually transfered in the body and not in hands, which, in result, eliminates most of the recoil.

Game initially has very large values for accuracy of the weapon, making most of them dependent on the luck, rather than skill. That's been fixed. For some circumstances accuracy of the weapon itself still makes difference, but generally, now most of them are quiet accurate for their reasons.
This made the recoil be actually harder to control on large caliber weapons, than even in initial game.

Bullet speed and trajectories. I can't affect them. They do not take in account any reasonable speed loss, and i have discovered that the speed of bullet is actually a constant value. In any way, ballistics is unrealistic, that's why i have made assumption of keeping the constant speed lineraly iterapolating between 70-100% of the muzzle bore speed, which depends on the caliber. This made it more realistic, than original.

To differentiate the damage, we assuming quiet simple thing - to kill human, we require 2 7N6 bullets. Since armor in the game works by decreasing bullet damage (effectively increasing the health), armor penetration defined as increasing damage. It's derived from the purpose of the most common (or in some cases advanced) bullet available for the weapon.
This in itself resulted, that actual damage in hands/legs can kill specops in one hit, while not being defined to do so! This is due to the result that they don't have any multiplier of damage. Except head.
This resulted in quited normilized and standardized damage accross weapons of the same caliber and production enterance.

And lastly, the ammo count. This is actually balancing as well, however, i assumed that higher calibers would take less ammo for the same weight.



Join official discord
19 条留言
.BlackTea//Unknown//BlackTea.  [作者] 9 月 3 日 上午 9:32 
@j.nemodoe
https://psteamcommunity.yuanyoumao.com/app/1860510/discussions/0/3486374957069997465/

It practically means the official discord of the game. You can mention me there.
j.nemodoe 9 月 2 日 下午 10:27 
the description mentions a discord, but has no link to it. Do you know where I can find it?
Genralvader112 8 月 4 日 下午 2:36 
THE BEST MOD!!!
Trini._ 4 月 17 日 上午 12:42 
Doesn't appear to do anything as of the current version unfortunately
Noir 3 月 2 日 上午 7:31 
very good mod. keep it up dude
Genralvader112 2 月 28 日 上午 8:19 
very good
surinaamse_parramaribo 2 月 27 日 上午 12:02 
thx:steamthumbsup:
.BlackTea//Unknown//BlackTea.  [作者] 2 月 23 日 上午 8:35 
I have no intention to remove this mod, neither i'm aware of any reason it could be removed
surinaamse_parramaribo 2 月 23 日 上午 5:40 
just like those other modas that were there then are suddenly gone which I don't understand
surinaamse_parramaribo 2 月 23 日 上午 5:39 
pls dont delet this mod i love this mod:steamthumbsup: