土豆兄弟(Brotato)

土豆兄弟(Brotato)

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Telecrab-Multicrits-v1.0.1
   
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2 月 5 日 下午 5:33
2 月 13 日 下午 4:27
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Telecrab-Multicrits-v1.0.1

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描述
Ever felt like crit chance becomes boring after 100% even with Lucky Coin? Now you can have multicrits! That is every % above 100 gives a chance to apply the weapon's crit bonus again.

Examples
* 170% = 1 guaranteed crit + 70% extra crit chance
* 343% = 3 crits + 43% extra crit chance

"Crit bonus" is everything above x1 on the weapons card. So 1.5 = x0.5 bonus, 2 = x1 bonus etc.

The formula is "round( base_damage * (1 + crit_bonus * crit_mult) )" where "crit_mult" is the final crit count.

For example for lv1 SMG (crit_bonus = 0.5)
* 1 crit: as in vanilla
* 2 crits: round( 3 * (1 + 0.5 * 2) ) = round(6) = 6
* 3 crits: round( 3 * (1 + 0.5 * 3) ) = round (7.5) = 8
* 4 crits: round( 3 * (1 + 0.5 * 4) ) = round (9) = 9

Sorry but bloody mess is in another vault er... mod.
7 条留言
Fonzy 4 月 3 日 上午 6:08 
I always hate it when games don't have this kind of feature. Guess Warframe ruined my expectations of other games, lol. (Warframe has this by default)
Telecrab  [作者] 2 月 13 日 下午 4:33 
I fixed a bug in the mod. Sometimes crit parameters were propagated farther than I expected. This generated some fake crits i. e. it was a crit but with the crit bonus of 0. And it shouldn't have been a crit to begin with. Please update. I apologies for any extra healing and/or hunting trophies you could receive as a result.
NaCl 2 月 13 日 上午 1:37 
Multiplying crits on Knife mmmm 30000 damage mmmm
Telecrab  [作者] 2 月 12 日 上午 9:49 
Yes, multicrits are additive. They are strong enough already, making them multiplicative will be OP.
NaCl 2 月 11 日 下午 11:41 
So a 1.5x Crit weapon would to 2x with DoubleCrit, instead of x1.5 x1.5 (which would be 2.25x)
Coach Awesome 2 月 8 日 下午 9:54 
Always thought this should've been the default behavior, great work!
士兵一段 2 月 6 日 上午 6:57 
let me try first