Left 4 Dead 2

Left 4 Dead 2

1,203 个评价
RAGDOLL 2.0
3
2
2
2
   
奖励
收藏
已收藏
取消收藏
Infected: Common Infected
Game Content: Scripts
内容描述词: 常见成人内容, 频繁出现暴力或血腥
文件大小
发表于
更新日期
59.335 KB
2 月 5 日 上午 3:13
3 月 5 日 上午 8:08
12 项改动说明 ( 查看 )

订阅以下载
RAGDOLL 2.0

描述
Local/singleplayer only

Full credit for this mod goes to kesserd092
Bodycam Ragdolls was originally created by kesserd092 for CSS. With permission, I’ve ported it. Check out more of his ragdoll mods here: https://gamebanana.com/members/1714183

This is a convar VScript and anim.PHY file. (This mod affects Commons only.) It should be xDR friendly, as long as you don’t use xDR mods that affect common infected. Special infected and survivors do not have this ragdoll effect only common infected.

How This Ragdoll Mod Works
Infected react dynamically when shot (sorta), even after their death animation. After dying, they appear to struggle, adding more realism and intensity to the game.

How This VScript Works
This VScript enhances ragdoll physics for a more realistic experience:
Bodies now stack naturally with collisions enabled.Up to 60 ragdolls remain visible before disappearing (based on my system specs). Gravity has been adjusted to prevent slow, unrealistic slumping. Bullet impact strength is increased, making infected react more when shot.

Will This Crash Your Game?
Never say never, but I highly doubt it will crash your game. I modified the VScript and tested it across 40 sessions with no crashes. I also run 312 mods myself, and this ragdoll mod hasn’t caused any issues.

Known Issues \( °□° )/
Ragdoll Clumping
I added ragdoll collision for better immersion, but it also causes a weird issue I call "clumping." If multiple infected die on top of each other, their ragdolls can clip together and freak out. Best fix: Look away for a few seconds, and the game will auto-clean the bodies.

Pipebomb / Explosion Limitation
Example: If 50 infected rush a pipebomb, only 20 will ragdoll and stay on screen, while the other 20 disappear. Why? To prevent lag since collision-enabled ragdolls, gibs, and body parts all interacting can overwhelm the Source engine.

Available Versions

No Struggle (60 Ragdoll Limit)
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3424492804

Zero Gravity (60 Ragdoll Limit)
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3423356157

Heavy Collision (120 Ragdoll Limit)
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3424468246

Extreme Collision (200 Ragdoll Limit)
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3423424993

No Ragdoll Collision (120 Ragdoll Limit) No LAG
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3422627885

No Ragdoll Collision (Lite) (60 Ragdoll Limit) No LAG
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3423066291

No Ragdoll Collision (Ultra Lite) (20 Ragdoll Limit) No LAG
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3423196801

Updated 05/05/2025
Check the change notes.

Blast Ragdoll Cap: I dropped z_fatal_blast_max_ragdolls from 25 to 20. While 25 worked fine, cutting it by 5 boosted performance noticeably.

What It Does: This client side setting limits the maximum number of ragdolls that can die from a single fatal explosion (like a pipe bomb or gas tank). By reducing it from 25 to 20, fewer ragdolls are created when a big blast kills infected, especially during chaotic moments. if you don't like it you can always use the None collision versions as they have no limit to them.
214 条留言
tokinad 10 月 22 日 上午 11:40 
btw what kind mod u use for gore?
versus 10 月 18 日 下午 10:48 
and edit the phy file from there? good point
TCN_535 10 月 18 日 下午 5:59 
maybe you could extract the mdl file with something like gcfscape or vpkedit
TCN_535 10 月 18 日 下午 5:58 
darn
versus 8 月 21 日 上午 6:10 
Killjoy, you don’t need the mdl file to add collisions
East Laos Confederation - Victor 8 月 7 日 下午 1:24 
I tried this mod just now. The corpses wiggle like crazy they ruin the experience :steamfacepalm:
Migzzzz 8 月 6 日 上午 4:57 
Trigger 8 月 1 日 下午 4:07 
Hi there, very excited about this mod, does it change the ragdoll range of motion on limbs so they aren’t as stiff? The ones in the video and gifs look wonderful but I was just wondering so I know whether or not to disable the other mod I have for range of motion.
o_-KILLJOY-_o  [作者] 6 月 27 日 上午 8:43 
@3hunnak_ I think i can get this mod to work in multiplayer but there a things that wont work in multiplayer like bullet impact and body count because the multiplayer director has its own set of default convars. The only thing i can do is adjust the ragdoll mass so it will feel the like ragdolls have that heavy weight as they do in local
o_-KILLJOY-_o  [作者] 6 月 27 日 上午 8:20 
@TCN_535 Never, i don't have the original mdl file.