武装突袭3

武装突袭3

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Graiworon Cauldron - 1943
   
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Data Type: Mod
Mod Type: Terrain
文件大小
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更新日期
73.320 MB
2 月 4 日 上午 11:26
2 月 4 日 下午 2:50
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Graiworon Cauldron - 1943

描述
THIS MAP IS IN AN ALPHA STATE

Historic Background
On the 7th of August 1943 the 11th Panzerdivision found themselves surrounded in the village of Graiworon following the Soviet offensive in the Charkow region. Only on the following day they managed to break free of the couldron towards the village of Achtyrka in modern day Ukraine.

Description
This is the first Map that I've created. Currently the terrain is very much empty without any buildings or details. It will be updated when I get the time to do so.

Technical Information
Map Size: 10.2 x 10.2 Km
Tile Size: 512
Resolution: 1
Current Objects: 294.552

Map Credit:
The groundwork of this terrain was made with the tool Game Realistic Map (GRM) https://github.com/jetelain/ArmaRealMap
8 条留言
FreeSoldja 5 月 14 日 下午 12:06 
Hi Mika [GER]!
can you tell me how import that "roads.shp" and objects from gameRealisticMap in the shapes tab of TerrainBuilder? (i know how satmap and idmap) I need help... please.
ₘᵢₖₐ  [作者] 2 月 9 日 上午 5:50 
Thank you!
PsYCh0 WOLF 2 月 8 日 下午 3:22 
nice map i can't get enough of the eastern front maps also damn FAIR not even a please
FAIR DE WELL 2 月 7 日 下午 3:32 
make a ww1 map
ₘᵢₖₐ  [作者] 2 月 7 日 上午 6:25 
I'll take that in consideration! Thank you!
bubylda 2 月 7 日 上午 5:26 
forest belts that are on the map and throughout the USSR began to appear only in the fifties of the 20th century
ₘᵢₖₐ  [作者] 2 月 7 日 上午 3:48 
@big.toe. DM me
big.toe. 2 月 6 日 下午 8:11 
cool map! i am curious, what process did you use to get the spearhead assets into a GRM terrain? I am currently working on a GRM based on Poelcappelle. I am only working with vanilla assets at this time but envision a better version with Spearhead and SOG stuff.