Sea Power

Sea Power

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Operation Mizzenmast - HMS Duncan holds her nerve against Russian jets
   
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Timeframe and Location: 2010s, Historical
Mod Type: Realism
Alignment: NATO
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81.219 KB
2 月 3 日 下午 2:32
2 月 5 日 上午 4:43
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Operation Mizzenmast - HMS Duncan holds her nerve against Russian jets

描述
FIXED - the mission will now appear.

---- Inspired by 2019 ------

#Dependencies: ManeuverWarfare's Type 45 Mod.

Briefing: HMS Duncan has been tasked with conducting a patrol in Crimean waters to uphold international law and freedom of navigation of the seas, following the Russian occupation of the Crimean Peninsula. This mission comes at a time of heightened tension in the Black Sea, where Russian naval and air forces have been actively asserting control over vital maritime routes. The Royal Navy will maintain a robust and visible presence in the region, monitoring Russian military activities and safeguarding the rights of commercial and allied vessels operating in the area. HMS Duncan will also act as a deterrent to any hostile actions aimed at restricting international access to the Black Sea, ensuring that shipping lanes remain open for the global trade network. HMS Duncan is authorised to defend herself if directly threatened by hostile forces. Engagement should be proportionate and in line with international law.

The strategic and tactical situation is on a knife edge.

Author's notes.

1) The scenario is now fixed. It should be properly named in the Mod manager + the mission appear in the scenarios menu. Thank you to those who pointed out the problem.

2) If the war goes hot, things may escalate quickly, be on your toes and act accordingly

3) All the current "problems" in SP_NCMA apply to this scenario - aircraft AI nonsense, OP countermeasures etc. I'm afraid there is little I can currently do about that.

4) Bug: currently if you destroy a previously neutral asset that is now red, sometimes the game will accuse you of a warcrime. Just ignore it.

5) There is a lynx mod available but encorporating it is a nightmare so I've stuck with the default heli for now.

13 条留言
trauma 4 月 1 日 上午 3:42 
Yeah I've played this scenario multiple time and it is actually a lot of fun. Every time I have tried using B-52 the airbase comes to a halt. They are stuck on the tarmac and nothing can take off or land. Only once have I succeeded in launching a single B-52.

Would have been fun to bring the BUFFs into the game.
SEABUCKSRULE 3 月 30 日 上午 7:07 
b52s get stuck during take off from airbase.
cell_free  [作者] 2 月 8 日 上午 11:12 
Thanks James!
Looking forward to the devs improving the mission editor - scenarios will be a lot more detailed and interesting when they do.
jamesdenny15 2 月 7 日 上午 7:00 
this is an excellent Mod. Loved playing this one. Really well done
lucas 2 月 5 日 上午 5:57 
It works thank you
cell_free  [作者] 2 月 5 日 上午 4:57 
The scenario is now fixed. I've double checked it on my end but if someone could just confirm and drop a quick comment, I'd be grateful.
Thanks for your patience, enjoy the scenario and let me know what you think.
cell_free  [作者] 2 月 5 日 上午 4:06 
Hi everyone,

Thank you for subscribing to this scen. It means a huge amount to have people want to try out something you've out your time into.
I don't want to waste anyone's time so please holdfire trying to play it until I've resolved this issue.

It's something to do with the file structure of the mission files etc.
If anyone has experience or suspects they know what I've done wrong please feel free to reach out.

In the meantime, I'll get this sorted asap and will post again when its done.
Thank you for your patience.
baxter.bj 2 月 4 日 下午 6:06 
listed in mod manager as 3420608784, but not showing up in missions.
BJ from Oz
Lu1s_hnk 2 月 4 日 上午 11:00 
I dont see the Mission in game..
So i can see it in the Mod Manager but not in the Missions
cell_free  [作者] 2 月 4 日 上午 6:29 
Okay. Just tested.
The mission is still playable.
I'll work on getting the name sorted in the mod manager.
Thanks for letting me know