安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题









So, I've spawned your flashlights in the debug mod to check them out. A bunch of them turned out be worse than the standard one( Big ones are similar to the vanilla heavy duty, even a bit better because the edges of the light are not so soft. But they are same in size so sadly nothing like what I was looking for.
Also the "Attach" button doesn't appear, so they don't work with the "Simple flashlight on belt" mod. Just leaving it here in case someone will have same questions as me.
As far as I remember, the mod featured two small flashlights. As for compatibility, I can't say, I haven't launched the game in a long time.
In this mod, miner's helmets come in three colors: yellow, red, and blue. Please note, though, that the color you get is completely random, as it's essentially one object with different textures. If these items were created as separate entities, they would only appear in areas you haven't explored yet, or when a new map is generated.
Yellow, White, Black etc.
TY
Secondly, i want to inform you, that the mod is working as expected, no issues on my end, i'm even using Authentic Z, and i can attach the flashlights with no problems.
Keep the good work.
Cheers.