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Its pretty reliably reproducible for my friends and I.
This mod would be perfect for our playthrough, but since regeneration just stops working the moment someone teleports to a pylon, it would require a relog every time someone does it.
The other health sharing mods just don't do the part where all players share one health pool. Unless one is out there with a weird name.
Perhaps because they are not testing it properly.
My friend and I have just tested it thoroughly.
Steps to reproduce;
1. Set health sharing mode to 2 or 3
2. Take damage.
3. Teleport to a town pylon. (of note, my friend and I are using a mod that allows teleporting to a pylon from anywhere. Still worth testing without that.)
4. Regeneration will stop completely for the host, and sort of flicker for clients, but will not increase the health of the party.
This bug occurs regardless of the buff sharing, deathlink, or team dependent options.
Please do try to fix this bug.