安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题









It was partially my idea, so I'll be testing it out. (My original idea was to try to limit uses per rest/camp, but that's tough to do).
I'm thinking this is actually going to be a pretty fun run, but I expect it to get really rough once I get to the boss fights.. I can imagine e.g. combining it with other mods for some sort of rebalanced gameplay with stronger - yet limited - healing. (After all, there are plenty of mods that make the game easier.)
@ManOfGod413, thats such an elegant approach to it, thanks for letting me know.
Imo this mod is more a nerf then actually delivering something unique, unlike f.e. Mr.Pepper's Jester rework changing several things AND implementing a limitation to Inspiring Tunes with slightly buffed values, so maybe you should consider making those limited charges more rewarding to make the mod overall more attractive.