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I'm planning to update the scenario with latest DB and a few additions for next CMO update!
May also want to update to the latest DB, there have been are a fair few changes/additions to the Chinese and US options since DB 509.
Thank you for providing content other than game versions to test.
Let's hope future versions of Command don't undermine this monumental effort.
Feel free to provide some feedback, also you can tweak the price of the units, (Copy paste the content of the lua action WargameData into a notepad/vscode editor, and you can see the JSON structure of the units that you can purchase etc, you can play with it a bit and replace the original in a new scenario)
About the scale, I think for Command this is a bit on the limit of scale, a bigger theater would be quite difficult to manage for one player.
Learning how to use the capabilities is a little tricky. More guidance or explanation would be good. What's there is pretty minimal. Still, practice will get me there, I'm sure. Learning about it is fun and useful by itself. (I teach International Relations/world politics. It's quite theoretical, so it's good to have some idea of the various sides' capabilities. The limitations of the F35 have been a revelation, since our (Oz) defence force has some. We also provide tanker support for the alliance, and I'm sure a lot of people don't realise how vital this is, especially for the F35s.
The budgetd is based on enemy capabilities, that's why it's a bit different every time.
You are placing units outside of the deployment area, you can check the deployment area in the map settings on the bottom corner.